Downloads \ Street Legal Racing: Redline \ Patches \ Street Legal Racing: Redline - v2.0.0 -> v2.2.1 Retail Beta patchAuthor / Submitted by: Invictus Games Ltd.
Street Legal Racing: Redline - v2.0.0 -> v2.2.1 Retail Beta patch
Known bugs: - 98/ME Compatibility mode must be turned on for some XP versions otherwise SL2 crashes a lot - Using new drivers for old ATI cards cause texture problems - Pedestrians in the air - Disable pedestrians if you can't stand them - Flappable parts can move away from the chassis when crashing - low hp cars are too fast v2.2.1 *official release* (2005.feb.10.) - script engine update (speedup) - wheels.rpk fix (rpk links to textures of non-existing files lead to random texture show up) v2.2.0 *official release (Live! only)* (2005.jan.10.) - audio section in the catalog can be enabled - rim texture fixes fixed by Furball: - fixed incorrect Baiern 3.6 HC pistons placement. - fixed the missing rims and missing tires re-enabled for V2.2. - fixed piping for Turbo and super chargers on I4; fixes the piping on both to work correctly. - fixed for Einvagen exhaust piping, smaller mesh size, fixed Einvagen to use proper exhaust down pipe, from exhuast header. - fixed kit_Focer_WRC_engine. - fixed transmissions and engine self destruction. v2.1.9r6c update (2004.oct.01.) - Fix: presing 'back to garage' at end of race leaves the game in slowmotion mode - Fix: block_vee divison by zero v2.1.9r6c (2004.sep.17.) - Fix: more exe crashes - Fix: mem leaks v2.1.9r6b (2004.sep.10.) - Fix: exe crashed after inital avis v2.1.9r6 (2004.aug.30.) - Fix: ghost car bug (car not rendered after changing clubs) - Fix: memleak - Fix: tyresmoke source location misaligned in some cases - Add: latest version of Furballs patch - Add: latest version of the Script Engine (less memory usage, more script speed) !Dont forget to run post-install.bat after copying the files! v2.1.9r5 (2004.mar.24.) - Fix: Emer_Nonus 136er/145er connecting rods lead to misaligned piston positions - Fix: Texture management/Mip-map bug (textures got blurry when having lots of mipmaps) - Fix: More textures from JAG - Fix: another random collision bug fixed - Fix: SD exhaust too low - Fix: 00:30 am is invalid - Fix: Star II 21" rims has buggy mesh - Add: Furballs working internal gauges patch - Fix: Sounds are 2D in Garage/Test Car - Fix: Engine and exahust sounds are coming from same position (car centre) - Fix: explosion-like collisions happen in the ROC - Fix: some differentials left in the parts bin make the game crash when loading the savegame - Fix: mouse pointer misses buttons when in centre of the screen - Fix: Car dealer camera mispositioned - Fix: A few carparts physical shape has been corrected v2.1.9r4 (2004.mar.06.) - Fix: Clock is 24 not a 12 hour clock - Add: Police fine voice overs missing - Fix: Duhen front seat has wrong texture - Add: Furball's nos light pack 1&2 (changed the color thought) - Add: Furball's running gear fixes - Fix: Petrol station in North has collide problems - Fix: One of the taller advertisment objects has collide problems - Fix: Day time fake racers missing steering wheels - Fix: find and eliminate invalid resource links - Fix: MC/Prime/SD engine has invalid resource links to the mid lod of L_cyl_head_cover/L_cyl_head/123er_crankshaft/L_exhaust_header/Intake_manifold_converter/2x4_barrel_intake_manifold - Fix: Some sounds and particles should be precached prior to entering a map - Fix: Ambient city loops are too loud - Fix: Baiern rear seat texture mismapped - Fix: Exhaust piping misaligned for all MC/SD/DLH models - Fix: Exhaust piping misaligned for all Baiern/Emer models - Fix: Piston positions bad on the Emer/Baiern engine. - Stripped out unused data from some rpk files - Fix: MC/SD/DLH engine carburettors got no texture - Fix: Inline4 Engine lod 1 swapped with lod 2 - Fix: Day race could never end - Fix: Player's car now remain stopped after winning/losing a race - Fix: All engine sounds revised, many of them updated - New: Physics collision checking speeded up a bit - Fix: SupaDity now defaults to R21 Tyres -> much less random collisions on ROC - Sound engine revision done - many fixes - Fix: skydome fix: am_01 2 suns, random skydomes used only on the first day - Fix: Seats Roadster/Speed/Torino/Pisto were too big stick out of many car models - Fix: damage indicator: one of the wheels is half-sized - Add: added JAG's vehicle texture fixes - Fix: Dayrace/Abandon leaves the path of the race on the mini-map v2.1.9r3 (2004.feb.27.) - First documented release - Fix: Day time fake racers have no windows and side mirrors - Fix: Traffic and pedestrians are missing in Free Ride mode - Fix: Superduty rollbar ligths mispositioned - Adding lights enabled for mufflers, and mostly for all the parts - Fix: only one internal gauge can be working - Fix: cannot drag&drop from the parts bin onto the car, sometime crashed - Fix: all ambient sfx allocate a 3D sound buffers, 2D would be enought - Fix: skid sound fx is too quiet - Fix: Baiern hood missing grill texture - Fix: Nonus missing front blinkers for signal lights - Fix: Duplicated running gear items in the catalogTags: No tags
Filesize, kB: 39KB
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