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Downloads \ Street Legal Racing: Redline \ The Full Game \ Slrr Exhaustive

Author / Submitted by: Amilmand

Slrr Exhaustive

Very large collection with advanced fixes addressing stability.

Slrr Exhaustive

I uploaded a backwards compatibility breaking updated full download with new content (+3 engines +20 chassis)
and drastically reduced potentially loaded scripts which should extend crashfree playtime.
I also made sure every car has proper head, tail and break lights also there are
a lot of new physics related tweakable variables in the reshade settings.
I made every car stable in the air and adjusted(and simplified) all the
weights now one should only edit the main cfg if one wants to change
the balance of a car (which is set to "never flip" as default)

The main download:

Get The New SlrrExhaustive From GoogleDrive

Ever refreshing patch link:

Patch Link For The New SlrrExhaustive

Last patch for the Old:

Patch Link For The Old SlrrExhaustive

Old description:

-200 chassis models -272 tyres -2042 rims -150 custom tournaments on 20 maps against racers from the Valocity ladder during career mode (random racers otherwise) -232 pre-built engines available from the catalogue (any engine any car) -Packed into a working(video footage provided) Slrr(all java sources provided where available, I even found the source for system classes) -Responsive catalogue -Properly working Valocity and dealers (custom paintjobs on dummy race cars in Valocity during career mode and custom random generated opponents during night races and in tournaments) -Every racer chassis customizable with nicely aligned paintjobs and with extra parts (10 different wide chassis compatible with all 200 chassis types) -Bigfoot wheels (working semi-properly with collision on the wheels) -Advanced bugfixes to the Slrr.exe: (Ida .idb and Olly .udd data included) -Decal projection (crashed slrr when trying to paint a car with a model with more than 32767 vertices) -Flying traffic cars -Lag on collision -Lag on look back, and generally looking around -AI racer cars could not accelerate on sideways slopes -Forced resource unloading addressing memory consumption -Lag on spatial boundary crossing with a car that has large textures(this is what is happening at the end of the 4th gameplay video and why it does not happen in the 5th) -Reshade customized for Slrr (Resahde source code provided under the BSD 3-clause license (https://github.com/crosire/reshade/blob/master/LICENSE.md)) -DOF effect that does not affect the UI -Velocity dependent radial blur -Dynamic reflection map -AmbientLight -Bloom -MXAO(behind particle effects) -and anything that reshade can compile -Variables customizable (on the fly) from in-game reshade dialog(when in customization mode under the dubious ReflectionSettings.fx): -Reflection Strength overwrite -Other vehicle-material properties overwrite(specular power, color, refelction color...) -Part deformation strength -Car deformation strength (loss of driveability) -Part detachment damage(how much you have to beat a part for it to fall off) -Flop disabling(doors and hood will not open on collision) (with the variables above you can make an old-NFS style indestructible car) -Engine wear -Tyre wear -AI power slide ignore factor(how much sliding the AI ignores when deciding whether to accelerate along a spline) -AI over-breaking -AI over-steering (these ones below can solve a lot of lagging) -Maximum texture reserved memory -Maximum vertex data memory -Maximum sound memory -Maximum script instances -Resource loadrate and others Controls for the game(not customizable): -P put the car back if it has flipped -1,2,3 simulation-time manipulation -O (not a zero)toggle checkpoint markers during tournaments -Esc return to tournament garage during tournaments (while watching a race or to give up) -ctrl+shift+F10 for reshade menu -ctrl+shift+F11 to toggle reshade effects -"Tune" the chassis in the garage to move the wheels(Big foot mode) the engine or to overwrite the engine sound In game pictures: Gamefootage(near-potato pc): Bigfoot: All cars (and kind of a stress test)

Download Slrr Exhaustive from GoogleDrive

All of the above and everything linked is provided as-is, feel free to extend but you know dont be a dick.
Tags: Career , Valocity , Tournaments , Stability , Graphics

Download: Slrr Exhaustive

Filesize, kB: 4488.546875KB

Downloaded: 724

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47. Hella Dope

2018-01-22 18:47

got it one more question do you know of any tyres that are for the 24 inch rims or no?


46. amilmand

2018-01-22 08:40

Right that is a protection mechanism, I've barred loading too many scripts into memory behind a grind.
In the catalogue on the top right corner there is a new button that checks compatibility in the engines section but just for the current page because checking compatibility requires loading the part's script into memory(and once a script is loaded it can not be unloaded(at least I didn't find a way)), because if you would load all the engine parts at once the game would run out of memory pretty quickly.


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45. Hella Dope

2018-01-21 23:22

False alarm it just doesn't say it compatible xD


44. amilmand

2018-01-21 18:10

Hella Dope
Dont know what you mean all the engines are compatible with all the cars ingame.
But read the comments below you'll probably find what you are looking for
If you want to further mod this version you will need some more than avarege technical knowledge and a look at the GameLogic.LoadInOrder() function.


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43. Hella Dope

2018-01-21 16:50

none of the engines are compatible with my game why is that


42. amilmand

2018-01-21 09:14

moparman75
Have you installed the latest patch?


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41. moparman75

2018-01-20 20:37

is there any chance of adding the LS7 engine pack? Or an easy way for a dummy like me to add it in?


40. amilmand

2018-01-19 14:40

I made an update to SlrrExhaustive the patch and the main download as well
There was a potential crash on winning the ROC.


39. amilmand

2018-01-18 21:38

I pulled the latest patch to the main SlrrExhaustive download.


38. amilmand

2018-01-16 12:46

I fixed some bugs in SlrrExhaustive
-One of the GMV8 blocks degraded way too quickly (even with the mitigating factor of the EngineWearMult)
-Now the inventory in the garage wont filter out non-common category wheels tyres, engine parts (this caused some tyres to only show up when you had the correct car this was unintended)
-The carmarkets will change cars more frequently

SlrrExhaustive Patch Link


37. amilmand

2018-01-14 09:10

If I understand you correctly you are trying to add something new:
The gt500 was in already that is why only that shows up also
Read the description:
"-Slrr can not load more than 256 RPKs and there are at least 5 reserved slots that get filled by the exe itself and not by loading a library this modded version loads 248 (I think), and that is pretty much the maximum possible."
If you really want to mod this version you would have to study the way I integrated the mods:(check the GameLogic.java especially the LoadInOrder() function also see how the integrated car mods have been modified this is not your everyday Slrr modpack and would need more technical knowledge to extend than usual)
For the camber: you can edit that in the main cfg of the car in question but there are suspensions in the game with adjustable camber as stated in an earlier comment of mine.
(second page top row in catalogue(ingame))


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36. ctflying69

2018-01-13 22:35

Also I have the s197 mustang bit only gt500 shows up no other model of it I added in bitworks great besides wheels are crazy camber and tucked in and tried adding another and don't show up in game


35. amilmand

2018-01-13 18:35

Go to the "select car" from the main menu and take it you will get a lot of money that way. If you are stuck in career mode look for the "Lime Rock Park Ditch Race".
But I didn't (at least not intentionally) touched the cheating part of the game it should be as it was in MWM.
Dont forget to apply the last patch, same link as always (LINK)


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34. ctflying69

2018-01-13 18:25

What the money cheat in this version


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33. evaldysz

2018-01-10 08:11

200 chasis models :O downloading without any thinking XDD


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