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Downloads \ Street Legal Racing: Redline \ The Full Game \ Slrr Exhaustive

Author / Submitted by: Amilmand

Slrr Exhaustive

Very large collection with advanced fixes addressing stability.

Slrr Exhaustive

I uploaded a backwards compatibility breaking updated full download with new content (+3 engines +20 chassis)
and drastically reduced potentially loaded scripts which should extend crashfree playtime.
I also made sure every car has proper head, tail and break lights also there are
a lot of new physics related tweakable variables in the reshade settings.
I made every car stable in the air and adjusted(and simplified) all the
weights now one should only edit the main cfg if one wants to change
the balance of a car (which is set to "never flip" as default)

The main download:

Get The New SlrrExhaustive From GoogleDrive

Ever refreshing patch link:

Patch Link For The New SlrrExhaustive

Last patch for the Old:

Patch Link For The Old SlrrExhaustive

Old description:

-200 chassis models -272 tyres -2042 rims -150 custom tournaments on 20 maps against racers from the Valocity ladder during career mode (random racers otherwise) -232 pre-built engines available from the catalogue (any engine any car) -Packed into a working(video footage provided) Slrr(all java sources provided where available, I even found the source for system classes) -Responsive catalogue -Properly working Valocity and dealers (custom paintjobs on dummy race cars in Valocity during career mode and custom random generated opponents during night races and in tournaments) -Every racer chassis customizable with nicely aligned paintjobs and with extra parts (10 different wide chassis compatible with all 200 chassis types) -Bigfoot wheels (working semi-properly with collision on the wheels) -Advanced bugfixes to the Slrr.exe: (Ida .idb and Olly .udd data included) -Decal projection (crashed slrr when trying to paint a car with a model with more than 32767 vertices) -Flying traffic cars -Lag on collision -Lag on look back, and generally looking around -AI racer cars could not accelerate on sideways slopes -Forced resource unloading addressing memory consumption -Lag on spatial boundary crossing with a car that has large textures(this is what is happening at the end of the 4th gameplay video and why it does not happen in the 5th) -Reshade customized for Slrr (Resahde source code provided under the BSD 3-clause license (https://github.com/crosire/reshade/blob/master/LICENSE.md)) -DOF effect that does not affect the UI -Velocity dependent radial blur -Dynamic reflection map -AmbientLight -Bloom -MXAO(behind particle effects) -and anything that reshade can compile -Variables customizable (on the fly) from in-game reshade dialog(when in customization mode under the dubious ReflectionSettings.fx): -Reflection Strength overwrite -Other vehicle-material properties overwrite(specular power, color, refelction color...) -Part deformation strength -Car deformation strength (loss of driveability) -Part detachment damage(how much you have to beat a part for it to fall off) -Flop disabling(doors and hood will not open on collision) (with the variables above you can make an old-NFS style indestructible car) -Engine wear -Tyre wear -AI power slide ignore factor(how much sliding the AI ignores when deciding whether to accelerate along a spline) -AI over-breaking -AI over-steering (these ones below can solve a lot of lagging) -Maximum texture reserved memory -Maximum vertex data memory -Maximum sound memory -Maximum script instances -Resource loadrate and others Controls for the game(not customizable): -P put the car back if it has flipped -1,2,3 simulation-time manipulation -O (not a zero)toggle checkpoint markers during tournaments -Esc return to tournament garage during tournaments (while watching a race or to give up) -ctrl+shift+F10 for reshade menu -ctrl+shift+F11 to toggle reshade effects -"Tune" the chassis in the garage to move the wheels(Big foot mode) the engine or to overwrite the engine sound In game pictures: Gamefootage(near-potato pc): Bigfoot: All cars (and kind of a stress test)

Download Slrr Exhaustive from GoogleDrive

All of the above and everything linked is provided as-is, feel free to extend but you know dont be a dick.
Tags: Career , Valocity , Tournaments , Stability , Graphics

Download: Slrr Exhaustive

Filesize, kB: 4488.546875KB

Downloaded: 724

report broken link

32. amilmand

2018-01-09 09:57

I updated the link below(LINK) again. It turns out the followSplineTrack() function of the Bot class can crash the game if unknown(for me) circumstances are met.
I used this function extensively; upon completing a lap all tournament opponents chose a new spline to follow if there was more than one defined, this sometimes resulted in silent crashes during tournament races. This error in the engine can still crash the game on tournament start but it is far too rare to properly debug and fix in the engine so this will remain a "half-workaround"...

31. amilmand

2018-01-08 04:33

I have updated the patch link (LINK) the tournament generation did not work as intended after you become one of the top 5 racers (I wanted to generate random racers instead of getting them from the ladder because it would be dull racing against the same cars over and over only because you cant improve your position any further.)

30. amilmand

2018-01-07 14:04

drakoat, I probably wont release track mods but if you or anyone else wants to I implemented the tournaments relatively separately (look at the TournamentTrack.java) I mean if one is willing one can rip the tournaments part of the game and port it to another install with relative ease, and adding new ones (with newly defined splines to follow) wouldnt be as hard as before the tools(the spl editor mainly) are provided in the download aswell, they are however painfully undocumented but nevertheless I'm here to answer questions if the need arises

29. redline_racer

2018-01-07 09:41

i'm really interested :D downloading now, it has a LOT that i always wanted to do!

28. drakoat

2018-01-07 07:47

I wonder if you will release a separate track mods for other SLR editions? Which you can earn money from? It's one thing we are missing.

27. amilmand

2017-12-26 11:10

GhostChips you cant expect me to do anything with these kind of reports I have no clue what broke on your end with this little info.
It can be that you have the game on a very long path(deep in the directory structure) try unpacking it to something short like c:\games\Slrr or something
The lack of errors in the error.log means it is not a java error but something else (we can rule out script redefinition and missing resources I tested for those) if you have a reproducible action you can make to get a consistent crash locate a line close to that action in a java (like if it crashes on entering the garage from getting back from the catalog it would be the garage.enter(..) function) and place a GameLogic.engine_help_StartLoggingScriptCalls(); call in that function this will log all the script calls into the d3d9.log from that point (if you have the reshade d3d9.dll loaded) and you can nail the error to a java-call it should be related to a call nevertheless it does not log an error I can go with that.
I cant reproduce these errors, on my end it is working correctly.
If you do find some consistency in the d3d9.log errors I can help you but please dont post a 1000 line error log (the d3d9.log script call trce will be looong) in the comments you can always PM it to me and I will share any related info I can think of


26. GhostChips

2017-12-26 01:47

Now it is crashing every minute or so. Have tried deleting the careers that are on there and also tried playing on those careers but it just keeps crashing.


25. GhostChips

2017-12-26 01:47

Now it is crashing every minute or so. Have tried deleting the careers that are on there and also tried playing on those careers but it just keeps crashing.


24. GhostChips

2017-12-26 00:20

Is there any reason that my game keeps crashing after buying parts? As soon as I buy anything and then exit the catalog and goto install the parts the game instantly crashes and does not give me anything in the error file. Clean unpack with the latest update you have, Will try to unpack and update again. Cheers.


23. DroggynoviCZ

2017-12-25 09:59

Sorry for my spam :) (No worries. Fixed it for ya man! :) ) -Fireful0


22. DroggynoviCZ

2017-12-25 09:59

Nice game but my PC is too slow :)

21. amilmand

2017-12-18 07:23

I will use this patch link from now on (if I make an update or patch it will always be under this link(it will also contain all the patches and updates made to the pack from the beginning)):
I merged another suspension kit (a properly adjustable one) to be able to create something like this:


2017-12-17 21:46

I was trying to add an engine, an exhaust part, and a brakes mod.

19. amilmand

2017-12-17 21:41

But hell what are you trying to do with the pack? tell me and I'll help you find the right way to incorporate it.


2017-12-17 21:41

Alright awesome, thank you.


Total: 62, on page: 15

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