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Downloads \ Street Legal Racing: Redline \ The Full Game \ Slrr Exhaustive

Author / Submitted by: Amilmand

Slrr Exhaustive

Very large collection with advanced fixes addressing stability.

Slrr Exhaustive

I uploaded a backwards compatibility breaking updated full download with new content (+3 engines +20 chassis)
and drastically reduced potentially loaded scripts which should extend crashfree playtime.
I also made sure every car has proper head, tail and break lights also there are
a lot of new physics related tweakable variables in the reshade settings.
I made every car stable in the air and adjusted(and simplified) all the
weights now one should only edit the main cfg if one wants to change
the balance of a car (which is set to "never flip" as default)

The main download:

Get The New SlrrExhaustive From GoogleDrive

Ever refreshing patch link:

Patch Link For The New SlrrExhaustive

Last patch for the Old:

Patch Link For The Old SlrrExhaustive

Old description:

-200 chassis models -272 tyres -2042 rims -150 custom tournaments on 20 maps against racers from the Valocity ladder during career mode (random racers otherwise) -232 pre-built engines available from the catalogue (any engine any car) -Packed into a working(video footage provided) Slrr(all java sources provided where available, I even found the source for system classes) -Responsive catalogue -Properly working Valocity and dealers (custom paintjobs on dummy race cars in Valocity during career mode and custom random generated opponents during night races and in tournaments) -Every racer chassis customizable with nicely aligned paintjobs and with extra parts (10 different wide chassis compatible with all 200 chassis types) -Bigfoot wheels (working semi-properly with collision on the wheels) -Advanced bugfixes to the Slrr.exe: (Ida .idb and Olly .udd data included) -Decal projection (crashed slrr when trying to paint a car with a model with more than 32767 vertices) -Flying traffic cars -Lag on collision -Lag on look back, and generally looking around -AI racer cars could not accelerate on sideways slopes -Forced resource unloading addressing memory consumption -Lag on spatial boundary crossing with a car that has large textures(this is what is happening at the end of the 4th gameplay video and why it does not happen in the 5th) -Reshade customized for Slrr (Resahde source code provided under the BSD 3-clause license (https://github.com/crosire/reshade/blob/master/LICENSE.md)) -DOF effect that does not affect the UI -Velocity dependent radial blur -Dynamic reflection map -AmbientLight -Bloom -MXAO(behind particle effects) -and anything that reshade can compile -Variables customizable (on the fly) from in-game reshade dialog(when in customization mode under the dubious ReflectionSettings.fx): -Reflection Strength overwrite -Other vehicle-material properties overwrite(specular power, color, refelction color...) -Part deformation strength -Car deformation strength (loss of driveability) -Part detachment damage(how much you have to beat a part for it to fall off) -Flop disabling(doors and hood will not open on collision) (with the variables above you can make an old-NFS style indestructible car) -Engine wear -Tyre wear -AI power slide ignore factor(how much sliding the AI ignores when deciding whether to accelerate along a spline) -AI over-breaking -AI over-steering (these ones below can solve a lot of lagging) -Maximum texture reserved memory -Maximum vertex data memory -Maximum sound memory -Maximum script instances -Resource loadrate and others Controls for the game(not customizable): -P put the car back if it has flipped -1,2,3 simulation-time manipulation -O (not a zero)toggle checkpoint markers during tournaments -Esc return to tournament garage during tournaments (while watching a race or to give up) -ctrl+shift+F10 for reshade menu -ctrl+shift+F11 to toggle reshade effects -"Tune" the chassis in the garage to move the wheels(Big foot mode) the engine or to overwrite the engine sound In game pictures: Gamefootage(near-potato pc): Bigfoot: All cars (and kind of a stress test)

Download Slrr Exhaustive from GoogleDrive

All of the above and everything linked is provided as-is, feel free to extend but you know dont be a dick.
Tags: Career , Valocity , Tournaments , Stability , Graphics

Download: Slrr Exhaustive

Filesize, kB: 4488.546875KB

Downloaded: 724

report broken link

17. amilmand

2017-12-17 21:32

Well 7UPTWIST it's not that it is impossible to add new mods (especially if you merge some (LINK)) but there are so many modifications on a basic level to allow the game to handle this much content that it would be hard: like for example if you want to add an engine you would have to update the catalogue definition with a list of part typeIDs and a new filter function, or for a car mod to work propely you would have to add the slots for the small collision box for the big wheels, fix the UVs... and I could go on for pages and pages, so you can but it is hard work (I would use the programs in the vs_projects folder to do it.. but by hand it would really not be worth it.)
Also if you like how the game preforms(the reshade and the engine fixes) I did release the base of the mod (LINK)


2017-12-17 21:21

Are we not able to add any more mods? I've tried for a while now. I've even tried removing a few .rpk because of the limit.


15. ryderslider

2017-12-14 11:13

Yeahh nice. it works :) is my bad xD My english are not so good. i meant the carlot of course.

Thank you very much

PS i dont add a mod. you have taken a awesome Job. i dont need an Mod :)

14. amilmand

2017-12-14 10:06

oooo I think I know what happened. you have won the ROC and have the "secret" car yeah I left that car out from the list... thanks for the report the update(in the comment below) is now needed (for everyone)
I will push it to the main download as well, although I dont think anymore people will download it whole.

13. amilmand

2017-12-14 09:48

Wow ryderslider nice catch
You entered the Carlot though and I think you added a new mod (a car mod) if this is the case please the next time mention it.
I have a patch for you (I will also PM it to get a riport back whether it solves the issue) this link will stay the same, if the first patch does not work I will upload the further versions to the same link (if someone else also happen upon the error):


12. ryderslider

2017-12-14 06:30

if i went to the garage, the game crashes

in the error log i found these:

!Script error

Thread: THRD-RUNVMI Dummy.handleEvent
Error: Thread::callMethod: instance method called with no instance

java.game.GameLogic:GetCarNameFromID (line:14614)
java.game.CarLot:getCarNameFromSlotIndex (line:214)
java.game.CarLot:enter (line:788)
java.game.GameLogic:changeActiveSection (line:14296)
java.game.Garage:osdCommand (line:1444)
java.render.osd.Gadget:sendMessage (line:216)
java.render.osd.Button:click (line:31)
java.render.Group:handleEvent (line:178)

please help

11. amilmand

2017-12-11 06:16

Outlaw_Racer I think something is amiss at your end noone else reported this and I know of an odd 10 people who use it maybe you have some missing assets (or you know you can try and give the game the CD you should own it to play it :/ ) nevertheless you can try applying the patch form of that download: LINK. Oh and for others reading this I do not get notified about messages here PM me instead if you expect help.


10. Cobra289

2017-12-09 18:07

I tested your .exe file on my modded SLRR (based on SLRR Light Edition) and ooooohhhhh my lord it'awesome

9. Outlaw_Racer

2017-12-09 06:51

Insert SL2 Disk?

8. amilmand

2017-12-08 19:26

Only the exe patches with no reshade: (replaced default values with the "no shift time" ones (clutch:0 thorttle: 1))

7. amilmand

2017-12-08 18:59

This is the first patch that is not included in the main patch of 2017-12-07:
I got a request for some way to customise the "gear shift time" I found the values Slrr assigns to the clutch (how much it is pressed) and the throttle during the "dead-time" between shifts (auto-shifts) I also made it a parameter that is settable from the reshade menu (in the ReflectionSettings as every other like this (I should rename that)) and this can be used to make the transition seamless (no rev limiter hit and nothing else) (if the clutch is 0 and the throttle is 1 the default if 0.5, 0.5). For better understanding here is a video:
And the patch: (the exe alone can do the gear shift adjustment (default values 0.5, 0.5) resahde makes it customisable and the chassis.java adds some other functions (getting current RPM and turbo level among other things) that are still being tested)

6. amilmand

2017-12-07 13:53

I pulled the patches to the main file

5. amilmand

2017-12-07 01:33

There is another patch the tournament named "CrazyParkNight" had a bad prize car:

4. amilmand

2017-12-04 13:14

But if someone else also has problems playing the background video here is a patch: LINK

3. amilmand

2017-12-04 10:50

Ackowiak use proper codecs (cccp codec pack)


Total: 62, on page: 15

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