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Downloads \ Street Legal Racing: Redline \ Modding Tools \ Track Wizard 2.0

Author / Submitted by: Miran

Track Wizard 2.0

Tool for easy creating addon tracks.

Track Wizard 2.0 Released!!

Whats new:
Now you can use more than one mesh for track.
Added second geometry type to track.
Added support for natve objects.
Added suport for track shadows generated and exported with my scx plugin.

Take look inside downloaded archiwe. There are two directories.
Extract first into game's folder, second comes into your 3D Max Studio program folder.

"Dude, what would happen if I click that":
Create new project and press Browse track directory button.
You will notice that in meshes folder are two new directories:

Ground - place there all your track meshes, except that you will put into Render folder xD All of them have to be exported using v3 scx exporter plugin.

Render - use only if you really have to. Place here all grass, tress, foliage, all stuff that uses alpha channel, and you wan't to get ugly headlights on them at night. Here you can use v4 SCX meshes. It gives way to do some other cool stuff.
There is also one feature more: if you name your mesh *_day.scx or *_night.scx it will be visible only at day or night.
Now you can make nice buildings with glowing windows, bilboards etc.

After assigning meshes or native objects you need to compile your rpk to get results ingame.

Native objects:
Run your 3d max and open scene with your track. Now go to file>merge. Navigate to [max folder]\scenes\TW_Lib_Objects.rpk.max. I dialog you can choose objects you wish to use. Import all and they will apera in your scene.
Use shift+move object to clone it. In cloning dialog choose instance method. Place, rotate objects to fit them on your track. If done run native objects exporter:

Selecto objects you wish to export and hit EXPORT SELECTED.
Choose output file and save it. Then go to Track Wizard and press Assign native objects and point the file. Compile rpk and voile'a!

Description it really short becouse I really have to go sleep now :P

Link generated 2/3/18
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Download: Track Wizard 2.0

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Filesize, kB: 540KB

Downloaded: 782

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10. FJ

2011-09-26 18:58

is it hard to build a simple drag track that is about 100 miles long?

9. JAG

2011-06-19 04:13

Altho I could figure out where I put the newer version of Max (it's 2010 or something) that I downlo-err...acquired, and install it. Crap, I think it's on my disconnected hdd.

8. JAG

2011-06-19 04:11

Sweet! Now I just need to get the tracks I want to convert into Max. A couple of them refuse to import properly (or import at all) into Max for some odd reason. I think they're too big for Max5 to handle. One's a huge track, the other has an insane amount of trees and plants. I may give up on the "Foliage-fest" map, but the other, no way. I want it ingame bad.


7. SheiKy_KxX

2011-06-18 20:06

OUuups... SORRY now i already download it !!! And it´s great.. I can´t download because my WEBbrowser can´t click on it ;) so sorry


6. SheiKy_KxX

2011-06-18 20:04

Hello... huh it seems nice but please where i can download ?! I don´t see there any link for it.. P.S Sry for my english

5. redline_racer

2011-06-14 16:14

ZOMFG, SO MUCH WINNNNNNNN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


4. Fulysic

2011-06-14 03:32

Thank you very much for this i cant wait to use this maybe it will make my tacks awesome


3. cyrus613

2011-06-14 01:00

sik i was waitin for this

2. Christopher Jason

2011-06-13 23:51

Great work Bro !

1. Miran

2011-06-13 23:46


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