Welcome, Please Register or Login

Forums \ Street Legal Racing \ F.A.Q / Help Section \ I really want to know how to mod but what order should I go?

Author Message
#1\2016-12-28 09:27
I know that I'm thought of us an idiot on these forums but i think i can do it should I start with textures?
One Does not simply do 11k in a peripheral ported rotary.
RP ballance 52500
#2\2016-12-28 10:01

Content Admin
6
Offline

Posts: 1295

W3ST
gb United Kingdom

Starting with textures isn't a terrible idea as it will help you with knowledge of formats and locations of things.

I would suggest trying something like a wing or rim [convert from another game] , so you get a idea of 3d, formats, a little rpk work and java/cfgs.

^^ If your end goal is a whole car.

#3\2016-12-28 10:14
my end goal is an engine as i want to learn scripts
One Does not simply do 11k in a peripheral ported rotary.
RP ballance 52500
#4\2016-12-29 06:00

Members
2
Offline

Posts: 1591


ee Estonia

well texturing isnt a bad idea too.
you should try that and then if you are still interested then start modeling like
Sterling said:
Sterling:
I would suggest trying something like a wing or rim [convert from another game] , so you get a idea of 3d, formats, a little rpk work and java/cfgs.

Roleplay stuff:
Roleplay money: 102,500GC


#5\2016-12-29 07:05

Content Admin
6
Offline

Posts: 1295

W3ST
gb United Kingdom

2016-12-28 15:14#280256 Alex Fitzpatrick : my end goal is an engine as i want to learn scripts

Start of by doing a engine kit script for a existing motor...I will try to find the tutorial and add it to this post for you.