Welcome, Please Register or Login

Forums \ Street Legal Racing \ Work In Progress Mods \ Street Legal Racing V2 By LABEX300

<<<1234>>>

Author Message
#11\2017-01-21 15:51

Members
2
Offline

Posts: 886


fr France

:)
I start a thing in catalog ...

Clue : Engine , Sort



Added 12 minutes later:

And for moh , i have install my magic smoke :)
This post was edited by Labex300 (2017-01-21 16:03, 11 months ago)



#12\2017-01-21 18:33

Members
2
Offline

Posts: 181


us United States

Oh noes. Will the SuperIDs between engines made for stock MWM and this be compatible with each other? This is 2.3.0 all over again.
Hi everyone! I haven't been around much, because BeamNG just captured my interest much more than SLRR did. Anyways, I hope to return to SLRR modding soon.

Check me out at https://www.beamng.com/members/tsutarja495.52856/
#13\2017-01-21 18:48

Members
2
Offline

Posts: 886


fr France

I dont know but i want to sort engines like jack slrr



#14\2017-01-21 19:29

Forum Moderator
5
Offline

Posts: 1240


pt Portugal

2017-01-21 18:29#280684 Labex300 : http://prntscr.com/dyk1ce

Added 1 hours later:

UPDATE !

I have add the first car BMW M3 E46 ,

Change the camera settings

Install a OSD

Graphics mods (ENB sucks)

And remove the GPS (i have to remove icons )





If you are going to remove the map how are we going to have some orientation in Valo City? o.O Like where I'm going to know where are the night races? Who can I race at day? Where is the garages? And in some maps how am I going to know where is the race points? I think its a bit stupid removing the mini map from all! It's better removing it from each track mod that doesn't have a correct minimap or editing the Track.java to make it toggleable or an option in mainmenu options! Or use BB93's track.java since you have already used his menu java.
#15\2017-01-22 01:14

Content Admin
6
Offline

Posts: 4445


us United States

2017-01-22 00:29#280703 gorgoil :
If you are going to remove the map how are we going to have some orientation in Valo City? o.O Like where I'm going to know where are the night races? Who can I race at day? Where is the garages? And in some maps how am I going to know where is the race points? I think its a bit stupid removing the mini map from all! It's better removing it from each track mod that doesn't have a correct minimap or editing the Track.java to make it toggleable or an option in mainmenu options! Or use BB93's track.java since you have already used his menu java.

+1

BB93's SLRR was very cool, as the map could be turned on and off with the press of "N" I believe.
G35 Progress:
  055%
#16\2017-01-22 05:48

Members
2
Offline

Posts: 886


fr France

Mhh yeah , i will modify somethings in smallmap.rpk



#17\2017-01-22 07:30

Forum Moderator
5
Offline

Posts: 1240


pt Portugal

2017-01-21 20:51#280696 Labex300 : :)
I start a thing in catalog ...

Clue : Engine , Sort



For what I'm seeing now in only this pic, you got a lot of things to edit/change and they aren't on Catalog.java
And you need to change the parts.rpk for to Jack's one convert it into rdb and add more codes like the codes for MWM because it miss some, and add them to java, remove the catalog flag, so you can enter in car section in catalog! It's just some tips ;)
#18\2017-01-22 08:08

Members
2
Offline

Posts: 886


fr France

Ouch , can you help me for do this ?



#19\2017-01-22 10:30

Forum Moderator
5
Offline

Posts: 1240


pt Portugal

2017-01-22 13:08#280712 Labex300 : Ouch , can you help me for do this ?

Sorry but no, I'm out from SLRR, I've deleted 8 SLRRs from my PC I only got my game version in case I came to SLRR again.
#20\2017-01-22 11:01

Members
2
Offline

Posts: 886


fr France

Okay , i can lost this idea :(



<<<1234>>>