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#1\2017-05-30 22:11

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So, i'm planning to make SLRR reunion 2.2.1, and the problem is, the ROC car is boring.

Question is, can we built our custom ROC cars? Thanks in advance!
This post was edited by bitelaserkhalif (2017-06-04 21:37, 4 months ago)
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#2\2017-05-31 02:02

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If you use Apendix script yeah... Download section in miscellaneous mods
#3\2017-05-31 08:20

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Yes you can. Original ROC cars are located in
Whatever/Street Legal Racing - Redline\cars\racers\ROC_cars
folder. And they are packed in that folder the same way your cars packed in save/career , so... If you're familiar with fiddling around your save files there would be no problem to change the ROC racers into whatever you want to.
Oudeís
#4\2017-06-02 01:40

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2017-05-31 19:20#283587 CannibalCurd : Yes you can. Original ROC cars are located in
Whatever/Street Legal Racing - Redline\cars\racers\ROC_cars
folder. And they are packed in that folder the same way your cars packed in save/career , so... If you're familiar with fiddling around your save files there would be no problem to change the ROC racers into whatever you want to.
Ah got it. I made custom ones.

BTW, do you know daywhite v6? This has particular problem where it redlines to 12000 rpm and destroys at 7000rpm. Any source code for daywhite v6? Like rpm_idle and rpm_limit.
This post was edited by bitelaserkhalif (2017-06-02 01:48, 4 months ago)
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#5\2017-06-02 03:53

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Take the sources, albeit modified, from the VS release of the 350 (or 370?) z.
#6\2017-06-02 04:11

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2017-06-02 08:40#283629 bitelaserkhalif : Ah got it. I made custom ones.

BTW, do you know daywhite v6? This has particular problem where it redlines to 12000 rpm and destroys at 7000rpm. Any source code for daywhite v6? Like rpm_idle and rpm_limit.
I prefer to use Devils V6 rescripted by Harrison15. It's much closer to a realistic engine in terms of sound and performance, even though the model itself is too big ingame.
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#7\2017-06-03 00:38

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2017-06-02 15:11#283633 CannibalCurd :
2017-06-02 08:40#283629 bitelaserkhalif : Ah got it. I made custom ones.

BTW, do you know daywhite v6? This has particular problem where it redlines to 12000 rpm and destroys at 7000rpm. Any source code for daywhite v6? Like rpm_idle and rpm_limit.
I prefer to use Devils V6 rescripted by Harrison15. It's much closer to a realistic engine in terms of sound and performance, even though the model itself is too big ingame.
Ah okay, but i got another problem. Winning ROC crashes game. I don't alter Prime DLH500 anyway. I'm using MWMSTAGE12011

From log:

!Script error

Thread: THRD-RUNVMI Ljava.game.ROCTrack;.event_handlerTrigger
Error: Thread::evalName: null.methodcall()

java.game.parts.Part:load (line:149)
java.game.parts.enginepart.Block:load (line:279)
java.game.parts.Part:createFromFile (line:117)
java.game.parts.Part:load (line:145)
java.game.parts.bodypart.Chassis:load (line:254)
java.game.parts.Part:createFromFile (line:117)
java.game.Vehicle:load (line:480)
java.game.ROCTrack:finishRocRace (line:506)
java.game.ROCTrack:event_handlerTrigger (line:425)


Added 5 hours later:

2017-06-02 14:53#283632 Jfernando1 : Take the sources, albeit modified, from the VS release of the 350 (or 370?) z.
Got it, the Z33 VStanced release by mario
This post was edited by bitelaserkhalif (2017-06-03 05:57, 4 months ago)
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#8\2017-06-04 21:38

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I have playing around with block javas and i saw this: cylinder_length_from_top = 123.66; and crank_center_to_cylinder_top = 236.37;, what those stuff mean? Did altering it alters CR as well? or maybe conrod length influences this?
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#9\2017-06-05 06:18

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They will affect tuning most notably compression ratio but also power. Con rod length will also affect both but also notably displacement.
#10\2017-06-05 21:12

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2017-06-05 17:18#283696 Krimzon : They will affect tuning most notably compression ratio but also power. Con rod length will also affect both but also notably displacement.

Is there's a tool to build the engine javas?
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