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#971\2017-08-25 06:22

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Hey guys...im using slrr 2.3.0(i know people are probably thinking im an idiot for using it especially for what im about to ask XD but i have my reasons for using it ), i imported all my mods from my previous slrr 2.2.1 le2mwm and they seem to work perfect, i separated every part towards the 2.3.0 LE catalog, i added all my maps.. how ever 2 maps which i really love does not work.. Shinjuku and Derip Hill drift course V2.. i understand that it could be something got to do with the script since shinjuku works when i put drift mode "off", is there anything that can be done? or will slrr 2.3.0 just not work with these types of scripts? since the "drag_strip_race" works which also uses a similar script..(i think)..

please help me
#972\2017-08-25 07:21

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To be honest, 2.3.0 was never intended to work with maps. So it's not particularly surprising.

But search around in the java source for the maps and it might work with a few tweaks. Also check error.log.
#973\2017-08-25 07:28

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im not really an expert these things so i dont have a clue whats going on, although some of the javas i get by because i seach for keywords or something that looks like what im looking for.. but there isnt really any error log.. it just says the usual "street legal racing redline has stopped working" XD

Added 8 minutes later:

oh crap there was an error log XD.. i cant believe i only noticed the "error" text document now after 5 years of playing and modding this game XD..i guess you taught me something today jfernando1, thanks :)

Added 10 minutes later:

!Script error

Thread: THRD-RUNVMI Dummy.handleEvent
Error: Thread::callMethod: "Ljava.game.Round;point(FFFFIILjava.lang.Pori;)" not found

java.game.shinjuku:enter (line:103)
java.game.GameLogic:changeActiveSection (line:626)
java.game.shinjuku_Options:osdCommand (line:887)
java.render.osd.Gadget:sendMessage (line:211)
java.render.osd.Button:click (line:31)
java.render.Group:handleEvent (line:178)



this is the error i get
This post was edited by Dikkiboy (2017-08-25 07:46, 4 weeks ago)
#974\2017-08-25 07:57

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Okay, go to line 103 in the java. I'd recommend using Notepad++ for this, it's an open source excellent text editor.

Now what is at line 103?
#975\2017-08-25 08:03

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LoopRound.point( 84.4, -5.679, 9.475, 6.0, frontend:0x0060r, frontend:0x0070r, new Pori(new Vector3(0.0, 2.0, 0.0), new Ypr(0.0, 0.0, 0.0)) ); // Start/Finish
#976\2017-08-25 20:47

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slredline.prv.pl

2017-08-19 16:03#285052 the best moder : I see 4 error
1
Invalid clickdef (0000012c) in 00680157 (cars\racers\Ferrari_California.rpk)
2
Invalid clickdef (0000013f) in 00680114 (cars\racers\Ferrari_California.rpk)
3
Invalid spring parameter (parameter 1 = 0.0)!
4
unload: Undefined GameType Destructor! 0081010F (F)
Please help

i c two options, remove Ferrari_California.rpk mod or try to fix it, i'd guess that this ferrari adds springs, not sure...

"Invalid clickdef": 00000114, 00000157 has wrong SUPERID, u have to take a look inside RPK

"Undefined GameType Destructor": u'd have to paste here the exact res (0000010F) for me to take a look

"Invalid spring parameter": it might be releated to these two above

2017-08-25 13:57#285180 Jfernando1 : I'd recommend using Notepad++ for this, it's an open source excellent text editor.

i'd editPLUS :P also pro :P:P

about above java, wtf is: FFFFIILjava.lang.Pori ? *confiused*
This post was edited by _Dave (2017-08-25 20:58, 4 weeks ago)
If u need help in modding (rpk, cfg, phys, 3dsm) - [email protected], ill try to help, reply ASAP.
-Dave.
Modding slrr since 2004
#977\2017-08-26 13:45

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guys i am having a problem with v2 jack. the error txt file says : ky-ky

the log txt says :
redirecting CreateDevice
redirecting device->Reset
redirecting device->Reset

basically i can't launch the game even after i have done everything. i only found some spanish form about it but i don't understand spanish, hopefully someone here knows what's up.
#978\2017-08-27 05:03

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i am on v2.3.1 build 930 on steam
i do have some mods installed but when i come across the motorsport nonus dtm my game grashe. everything else is fine

---
!Script error

Thread: THRD-RUNVMI Ljava.render.Osd;.handleEvent
Error: Thread::evalName: null.methodcall()

java.game.parts.Part:createFromFile (line:125)
java.game.Inventory:load (line:288)
java.game.Player:load (line:336)
java.game.GameLogic:load (line:
---
!Cannot parse "MODEL_MOTORSPORT_NONUS_DTM" in file "java.game.cars.Emer_MotorSport_Nonus_DTM" at line 17
!Unknown field name "MODEL_MOTORSPORT_NONUS_DTM" in file "java.game.cars.Emer_MotorSport_Nonus_DTM" at line 17
!Script error

Thread: THRD-CREATE
Error: parse error (2)

java.game.cars.Emer_MotorSport_Nonus_DTM:<init> (line:17)
---
!Script error

Thread: THRD-CREATE
Error: parse error (2)

java.game.cars.Emer_MotorSport_Nonus_DTM:<init> (line:17)
---
!Script error

Thread: THRD-RUNVMI Ljava.render.Osd;.handleEvent
Error: Thread::evalName: null.methodcall()

java.game.parts.Part:createFromFile (line:125)
java.game.Inventory:load (line:288)
java.game.Player:load (line:336)
java.game.GameLogic:load (line:
---
!Cannot parse "MODEL_MOTORSPORT_NONUS_DTM" in file "java.game.cars.Emer_MotorSport_Nonus_DTM" at line 17
!Unknown field name "MODEL_MOTORSPORT_NONUS_DTM" in file "java.game.cars.Emer_MotorSport_Nonus_DTM" at line 17
!Script error

Thread: THRD-CREATE
Error: parse error (2)

java.game.cars.Emer_MotorSport_Nonus_DTM:<init> (line:17)
---
!Cannot parse "MODEL_MOTORSPORT_NONUS_DTM" in file "java.game.cars.Emer_MotorSport_Nonus_DTM" at line 17
!Unknown field name "MODEL_MOTORSPORT_NONUS_DTM" in file "java.game.cars.Emer_MotorSport_Nonus_DTM" at line 17
!Script error

Thread: THRD-CREATE
Error: parse error (2)

java.game.cars.Emer_MotorSport_Nonus_DTM:<init> (line:17)
---
!Cannot parse "MODEL_MOTORSPORT_NONUS_DTM" in file "java.game.cars.Emer_MotorSport_Nonus_DTM" at line 17
!Unknown field name "MODEL_MOTORSPORT_NONUS_DTM" in file "java.game.cars.Emer_MotorSport_Nonus_DTM" at line 17
!Script error

Thread: THRD-CREATE
Error: parse error (2)

java.game.cars.Emer_MotorSport_Nonus_DTM:<init> (line:17)
#979\2017-08-28 12:10

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please .. any one help me how to convert gta sa cars to slrr 2.3.0 L.E
#980\2017-08-28 14:01

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I don't particularly

Added 49 seconds later:

Maybe rip the model from the game using whatever you use for that, take it into 3Ds Max, and scale then export. Then comes a lot of scripting.

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