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Forums \ SL series \ F.A.Q/Help section \ Hot to lower car in slrr

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#1\2011-07-28 22:09

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norway
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How do i lower a car without the wheels go trough the fender :D Please help a newbie slrr gamer :P
#2\2011-07-28 22:11

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https://www.facebook.com/pages/Old-School-Fords-Never-Die/234904709916574

Download mister sirs suspension pack from the Downloads section.

OLD FORDS NEVER DIE THEY JUST GET FASTER!!
#3\2011-07-28 22:24

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no Norway

Adjust the offset of the rim..
#4\2011-07-28 23:38

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LTI Connecticut
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not mister sirs suspension, gsm suspensions
This post was edited by Reaper275 (2011-07-28 23:47, 3 years ago)
JAG:
Bullsh*t. You meant every homo-erotic word you said.
#5\2011-07-29 00:32

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How do you lower cars that have invisible physics
#6\2011-07-29 00:47

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Like they start jumping/bumping?
#7\2011-07-29 01:20

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yea
#8\2011-07-29 02:43

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Well.. Im gonna use R33 as an example.. Open the _main_BNR33_VSPEC.cfg

Look for the line with the word frame. ok?

Then look at the middle number in that line.

Found it? Ok. To get LESS bumping, get the number AFTER the 0. closer too '000' .. Right? If it still bump, remove the 'minus' and start increase the number. If you want to "remove" the physics (lower it down to the frame) '0.999' is all removed, but mostly thats not needed. Got it? If it still does it, it might be either the bumpers, the doors, or the quarterpanels.. Change the middle number in ALL the lines that has the word _phys_ in it. Or else you will actually MOVE the part..

compound
compound
chassis
body 0.0 0.0 0.0 0.0 0.0 0.0 0.001 sphere 0.001 0.001 0.001
noclick
bone
body 0.000 0.376 0.322 0.000 0.000 0.000 60.000 cars\racers\Nonus_data\meshes\_phys_chassis_Rf.scx ;0x0000002D
noclick
body 0.000 0.072 0.295 0.000 0.000 0.000 150.000 cars\racers\Nonus_data\meshes\_phys_chassis_cockpit.scx ;0x0000002E
noclick
body 0.000 -0.332 0.513 0.000 0.000 0.000 620.000 cars\racers\Nonus_data\meshes\_phys_chassis_frame.scx ;0x0000002F
noclick
body -0.290 -0.507 -1.338 0.000 0.000 0.000 20.000 cars\racers\Nonus_data\meshes\_phys_chassis_engine_bay_L.scx ;0x00000030
noclick
body 0.000 -0.523 -1.303 0.000 0.000 0.000 20.000 cars\racers\Nonus_data\meshes\_phys_chassis_engine_bay_C.scx ;0x00000031
noclick
body -0.290 -0.376 -1.846 0.000 0.000 0.000 20.000 cars\racers\Nonus_data\meshes\_phys_chassis_engine_bay_FL.scx ;0x00000032
noclick
body 0.000 -0.240 -1.833 0.000 0.000 0.000 30.000 cars\racers\Nonus_data\meshes\_phys_chassis_engine_bay_F.scx ;0x00000033
noclick
body 0.290 -0.376 -1.846 0.000 0.000 0.000 20.000 cars\racers\Nonus_data\meshes\_phys_chassis_engine_bay_FR.scx ;0x00000034
noclick
body 0.290 -0.507 -1.338 0.000 0.000 0.000 20.000 cars\racers\Nonus_data\meshes\_phys_chassis_engine_bay_R.scx ;0x00000035
noclick
body 0.000 0.054 1.744 0.000 0.000 0.000 35.000 cars\racers\Nonus_data\meshes\_phys_chassis_load_bay.scx ;0x00000036
noclick
# total mass: 995.000 kg


Understood? I suck at explaining!
#9\2011-07-29 16:20

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Don't use a (basically) unreleased car as your example :P

Also, a lot of cars have problems with single specific parts rubbing into the ground. I know that the old version of the PDM-Team Stagea (not Speedy's version that came with the R34, which has its own problems) won't run properly if the rear doors and rear quarterpanels are installed, because those will scrape, for example. Thankfully, this is pretty rare.
#10\2011-07-31 05:45

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@daniel it worked but how do I use it for f and r bumpers I adjusted all but no progress only time the car gets lower is when the f and r bumpers are off the car is the mclaren mp4 12 c by skylines btw
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