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#41\2015-06-11 17:06

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i would say the slicks being too large is fair, you cant fit a 15x13 on any cars i know of without a full tub, mini tub or some rediculous wheel spacer. i run hoosier 15x10 3035s on my drag car and each tire is 13 1/2" wide.... thats alot of tire i had to mini tub the car just so they would fit, most cars in an amateur class will run a DOT " drag slick" which is as soft and smooth as you can get for racing yet just enough lines and grooves to keep the boys in blue from harassing you lol.

the time range was set from high 11s to low 9s, also fair for an amateur class. if you go sub 9s on a sanctioned track theres all kinds of rules that change, mainly chassis and safety wise. most people who have a fixed up car but still drive it daily run in this ET range. my car makes 856HP 678ft/lbsTq and the fastest ive ran in 9.6 @143 in the 1/4. it blows me away that alot of people dont realize... thats pretty damn fast for something that can be driven daily.

on the fuel im a little confused but agree with you...
youre running E85? i question this because E85 is Ethanol which is diffrent than Methanol which ive seen as an option as a fuel on here ( unless you have a different version of the game than i do that has E85 ).
Ethanol and Methanol are both alcohols but burn.... completely different. That aside... ive been to alot of tracks and they ALL have 100-110-112 fuels. And most anyone who brings their new GT mustang or ZL1 Camaro to the track to play fills up typically with 110... everyone seems to think that if you run race fuel it automatically makes your car faster... which is hilarious.

These however are just from personal experience and are just my opinions... everyone has one, i just try to make mine helpful to those who may not know the real rules or how things really work. ive never seen a class be categorized because of turbo size but this isnt my competition or my rules... i just see it as if the rules are posted before hand were all stuck playing that game by those rules and fall into those categorys.

Remember, were all here just to have fun anyway.

-Flat
#42\2015-06-11 20:00

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@ FlatBlackCamaro

E85 comes from a fuel mod I made. It has 87, 89, and 93 pump gas, VP100, C16 (116) and E85 (about a 105 octane) - E85 should make less then C16 atleast.

And regarding the whole better fuel faster car idea. It's kind of mixed on that. (Warning: The following information is Factual and NOT SLRR) - Putting better fuel in your car allows you to go faster. On alot of new computer controlled cars, coyotes, LS's, hemi's ect yes, better fuel will make the car faster, such as 87 vs 93. We have seen on the dyno at school that better fuel makes better power on these cars, this is because the sensors do cause the motor to advance the timing more then on lower grade fuel because it can recognize when knock/detonation occurs. On older cars typically with Distributors, or those with stand alones such has Holley EFI or Mega Squirt, you set your own timing curve, so with better fuel, you are able to advance the timing more and make more power typically.
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#43\2015-06-12 00:34
This is SLRR. a 10 second car is pvssy sh!t here. you need atleast 8 second to compete. Also, again, this is SLRR, you can put 405s on anything you want to, from a semi truck to a fiat.

by the way, putting 16 thousand hp doesn't make you faster, I have 1900 max on my duster and I ran .7 seconds more than you. This game doesn't care about real world stuff, you can put the most realistic suspension setup and for some reason some truck running gear will be better.
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#44\2015-06-12 11:31

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Oxman i think your view on octane ratings is misconstrude. Changing fuels will only improve the engine performance if air/fuel, compression and spark adv/ret are correct for that octane rating.

Now with modern cars changing fuels is easier, ECMs do change the curve to the fuel but changing from 94 to 110 with a stock car isnt going to get you anywhere near 100hp. Compression is a key factor in deciding what fuels to run, its a well known fact by anyone whos ever built a high performance engine that anything 12.7ish and 13:1 and up should be 100 octane and up.

Another problem with running 110 in an ECM controlled car is that most 110 race fuels contain lead. ECM controlled cars need O2 sensors to send information they gather from the exhaust to the ECM so that it can make changes like Lean/Rich , Advance/Retard ect ect. The problem with the lead is it coats O2 sensors and causes them to foul, VP has a version thats lead free but ive tried it and it doesnt run for my setup as good as the regular 110.

Now, if your seeing HP gains on a Dyno by just switching fuels... then youre simply running the wrong fuel before hand. If i did a dyno run on E85 and then did a run on 110 which is what i normally use then yes the 110 will give me a higher HP output... but only because im at 13:1 compression, not because the fuel. You perform pulls on a dyno for this reason, to find those little changes you need to make to get all of the horsepower you possibly can. I knew before i even set my car on a dyno that 110 would be a fair starting point then 112 114 116 but i dont run any boost so i had an idea it wouldnt get that high, at the most 112. But again i cant drop 112 or 114 in my tank and expect drastic changes, that would be like expecting when you hit your nitrous that the world will become a colorfull blur like in the first fast and the furious ... its just not the case.

ill have to look for your mod, sounds pretty cool. This whole run "Diesel Oil" and you get more HP on here is crap if you ask me lol i think from what you explained your C16 would be more logistic.

Not Street Legal,

I fully understand this is a game, games are for having fun and it would seem youre more frustrated and angry than anything. Being able to put whatever engine into what ever car kind of defeats your slander on me making 16k hp, power to weight will always reign supreme. So a fiat with 5k hp or a full size chevy truck with 16k hp are alot closer to the same thing if you really think about it. This game does care about " real world stuff " to a point, you just have to see where that point ends, its by no means a full simulator as alot of people i would imagine wish it was.

I posted months after the competition was over, i wasnt trying to say i was faster than anyone. If you read before this i even asked if that engine would be acceptable for these " competitions " and so far i havnt even gotten an answer on that yet. Im new, i havnt been doing this for years man so calm down lol
#45\2015-06-12 14:29
Here is your answer: It has 16 thousand horsepower lol. Also, I'm not mad, I was just pointing out that you need to tune your cars a bit better if you only get 5 seconds with that setup. But here's something to understand: the games top speed is 337. you can't go more than that without a mod (I think the mod just takes your cars that can only go 200 and makes them go 400 like some kind of multiplier, idk I never used it.), so power to weight doesn't really mean something. that duster weighs like 4000 pounds without the engine and your truck probably weighs about the same.
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#46\2015-06-12 16:22

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No I said it correctly FlatBlackCamaro, better fuel will ALLOW you to make more power, it will not automatically to it. And yes, some race gas will foul 02's your correct, as well as plugs and a few other things. and 12:1 is generally when race gas is needed, but if you build 12:1 you might as well go 14:1 cause the other guy that did will drag your ass. I have a the equivalent of degree in Horsepower lol.
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#47\2015-06-12 21:48

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The best way to make power is to run lower octane, run higher compression, raise your boost and advance your timing.


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#48\2015-06-12 23:20

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Name - Choo Choo Mofo's
Make/Model - Peterbilt 379
Powerplant - Twin Turbo 302 Windsor 100 octane
Class - Modified Heavy Vehicle
Time - 17.244s
Screenshot evidence




This post was edited by carmodder (2015-06-12 23:57, 2 years ago)
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#49\2015-06-12 23:32

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This argument can go on forever, simply on the fact that everyone was taught something different. Theres also ALOT of superstitions, I personally dont believe fuel allows power. if i had the same set up but 9:1 compression, 110 isnt going to do me a bit of good. your statement on 14:1 dragging a 12:1s ass is completely bizzar and i mean that with no offence... if the 12:1 car is making 1,200 hp and puting 900 to the ground and the 14:1 is making 1,500hp but only is using 700hp... my money is on Mr.12:1. I understand that your going to school or went to a school to learn all kinds of things about cars, but ive been dragracing for 20 years.

The best way to make power is a combination parts that are all balanced and work timelessly together.

But i see what you did there Defiant lol.

Street Legal, I just built that truck to have fun, Ive had this game about a month... give it time im working on it, check " show off your drag cars" i have a couple of 1,000hp cars running 7s and 8s. i like how i came here asking a question...and we get off on fuel makes power and my trucks weak because it has rediculous hp.... and we still havnt answered the question i asked. im down to make fast cars on whatever the setup regulations are but i need to know what it is everyone in the competitions use, what everyone looks down on ( obviously the beast LOL). ive got the stock game, with a few cars, engines, rims and tires. So what engines does everyone prefer?

Oxman i live about 2hrs away from you, in McAlester, OK. I race all through Tx, sometimes as far as san antonio it just depends. If you ever see my car man hit me up, ill let ya drag me as far as you can lol.



#50\2015-06-13 01:26

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nice looking camaro man. if you have any more shots you should put them in the show off your real rides thread. i would love to see more of it.


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