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#1\2015-03-28 20:53

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This post was edited by Sterling (2016-08-10 20:03, 1 years ago)
#2\2015-03-28 21:16

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Nice :)
GOM-Team Zookeeper
#3\2015-03-29 18:36

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DERIPHILL DRIFT COURSE





Screen shots are in 800x600 & all quality settings are down so low quality images were expected!

Video Of This Track In rFactor

Things To Do:

Drift Counter - Got one but it's a bit buggy :/
AI
SLRR native objects, Cones ect
Re-texture
Add some tree's,foliage & bolders/rocks, ect
& a lot more.


This post was edited by Sterling (2015-03-31 23:07, 2 years ago)
#4\2015-03-29 18:49

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GOM-Networks.com

awesome!
CPU: Xeon X5690 Hexacore / Mobo: Gigabyte Intel X58 / RAM: 12GB DDR3 1600 Tri Channel config / GPU:nVidia GeForce GTX 770 / HDD: 120GB Corsair SSD - 2TB Western Digital - 500GB Western Digital External USB 3.0 / PSU: 1300W Tagan
#5\2015-03-29 20:13

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@Defiant
@Singh
Thanks!

I have started added some cones on the corners as something to aim your rear end for for & before anyone ask's they are hittable & will move!

P.s the textures are correct in game as SLRR sets the textures for the cones as they are native objects thats why they are just yellow in 3ds.

I also am not too bothered by the spacing of the cones being perfect as who has the time for that :D


#6\2015-03-29 21:40

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Looks good. It's probably a little more realistic in a way if the cones aren't spaced perfectly since in real life they wouldn't be.
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#7\2015-03-30 03:08

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2015-03-30 01:40#254199 Defiant : Looks good. It's probably a little more realistic in a way if the cones aren't spaced perfectly since in real life they wouldn't be.

oh yeah thats true! I didn't think of that :D
#8\2015-03-30 11:20

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awesome work, keep it up!
Keep. Moving. Forward.
#9\2015-03-30 14:02

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2015-03-30 15:20#254211 kiame : awesome work, keep it up!
Thanks Kiame!!



^^Ground is not going to be like this - Its going to be like in previous screenshots^^
^^I was just messing with textures^^

P.s - Added some tree's, & more cones :D
#10\2015-04-02 22:36

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holy crap, this is sick. im gonna DL it, try it out on my 2.3.0. most 2.2.1 tracks work on 2.3.0
Always finding the worst bugs, and fixing them.

Currently working with Maximum Creation Studios
Resident Realtime 3d Editor, debugger 2015
Also working at
Befuddle Bug, Realtime 3d Editor, debugger 2017

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