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Forums \ Street Legal Series \ Work In Progress Mods \ Skid Vicious's Workshop/JSpeed Garage and Friends

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#11\2015-11-10 22:25

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Love ta rims :D
#12\2015-11-11 01:26

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Hello everyone! I am making sure to drop in here more often and actually update this thread! I really suck at this forum thing and updating XD just been messing around and getting really comfortable maneuvering RPK/RDBs as well as learning to make more accurate chromes and polish finishes.


Recaro SRD seats


Recaro Specialist P (Plastic) Deck...I mean racing chair...seat.. :D







Also made a 1988-1992 (technically covers 93-94) PS/RPS13 paint pallette as well as the Gen 1 Work Equips (model is by Mimi IIRC)


Added very fun/neat adustable scripts by Apendix to the 1.5JZ adjusted crown volumes etc everything is spec'd out to it's real counter part and powerband is satisfying. Thanks to Oxman99 for his fuel mod. I've also been messing with physics and set up the coilovers travel/max|min lengths to some old Kei office inserts I had laying around.



This is one of my most recent and top priority projects, a great learning experience and process it has been messing around with tracks ^__^



This post was edited by Skid_Vicious (2015-11-11 01:54, 2 years ago)
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#13\2015-11-11 12:01

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Wow great work man keep it up
GOM-Team Zookeeper
#14\2015-11-11 13:43

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Is the only way to make paint palettes in game ?

Can't wait for some new tracks (especially a something to drift on) :D,
That aren't by me haha :P
#15\2015-11-11 14:22

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dope lookin chairs you have there, not only for weight reduction but you can carry it into your workplace and feel like a boss while sitting down, pre-order now and you can get limited edition racing harnesses!
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took me 10 minutes to make this ad
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#16\2015-11-11 18:53

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Small update thanks to Sterling's advice, still a bit dark despite kicking Self-Illumination up to 100 D: Would export location make a difference? (forgot to ask you this lastnight Sterling) I had positioned the map by grouping all and making sure X, Y and Z we're 0.

None the less still fun, hoping to add some cones and fix the guard rail. Perhaps pretty up the pit area with some tents.


Might be testing Irwindale today depending how bad I feel my wrist is about to fall off :O




@Defiant! Thank you, wanted to get the game more OP and smoother in handling.

@Blaizen Looks like this is my cue to make the bungee cord 5 point harnesses :))

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#17\2015-11-12 08:46

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So how does the 1.5JZ look like then? As an 1JZ/a 2JZ minus two cylinders (mesh-wise)?
In need of fixing small things on mods? You´re welcome!


#18\2015-11-12 23:42

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@PXRZ 1JZs and 2JZs are both inline 6s and quite a few parts interchange with one another, I believe you mean the 1UZ (V8).

1.5JZ is just a 1JZ head with a 2JZ block to kick it up from 2.5L to a 3.0L also the compression is bumped up a bit with the 1JZ head my script sits at stock 8:5:1 as I didn't want something outrageous with turbo, 2mm head gasket and or 1.3mm sits at 9:5:1

@Sterling Didn't see this (about paint pallettes) but I am just using Harrison15/BB93s paint pallette someone ported it to RS version which is what I use, I really like his paint tool and is convenient for setting up OEM colours.
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#19\2015-11-13 10:01

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Interesting to know that 1.5JZ meant that it was a cross between the 1JZ and the 2JZ engine. I thought 1.5JZ would be as an inline-4 engine at 1.5L with similar specs as the 2JZ on 3.0L at first.
In need of fixing small things on mods? You´re welcome!


#20\2015-11-13 23:03

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What format are your texture files for your track?

p.s

If you need help with native objects aka cones that move let me know.

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