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#31\2015-12-25 00:10

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All right, new mod to fix.
350z with the speedo pins on the wrong side of the car:

This post was edited by Fireful0 (2015-12-25 21:50, 1 years ago)
#32\2015-12-27 15:49

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Alright, next question:
Is there a way to make a garage from a map?
#33\2015-12-27 22:08

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From what I've seen/read, the garage is a pretty tricky business. However, yet again, what do I know? :P

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#34\2015-12-28 10:34

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Alright, I downloaded a G35 model from Forza 3, exported it to a .3ds through zmod, and opened it in 3dsmax. I am 100% new to 3dsmax and have no idea what I am doing. :D
What is the next step?

This post was edited by Fireful0 (2015-12-28 11:00, 1 years ago)
#35\2015-12-28 11:04

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Fireful0 I am trying to do garages myself as well, if you have looked into the RPK it is not so much different than maps. Just change your .SCX names, renders lines and texture lines to coordinate with the .tex :)

Also!
https://yadi.sk/d/DCArMINTmYqPF



Just saw you updated! Is the G35 all divided up??? If not it's best to export piece by piece via ZMod.
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#36\2015-12-28 11:23

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2015-12-28 15:04#259496 Skid_Vicious : Fireful0 I am trying to do garages myself as well, if you have looked into the RPK it is not so much different than maps. Just change your .SCX names, renders lines and texture lines to coordinate with the .tex :)

Also!
https://yadi.sk/d/DCArMINTmYqPF



Just saw you updated! Is the G35 all divided up??? If not it's best to export piece by piece via ZMod.
Alright, I'll have to try doing that for the garage. Thanks for the tip!
Also, thanks for the cluster pins! What do I do with the max file?
The G35 is not divided yet. How exactly do I divide it?
#37\2015-12-28 11:33

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I'd open 3DS MAX and take a screen but unfortunately I am very tired and about to crash.

On the top left corner in 3DS MAX 5 you may bring down the drop menu and click "open" then simply find the desired MAX file to open. (in this case it will be 350Z gauge Cluster Pins.MAX) It will import the scene, in this scene the pins with textures applied and maps.


Ahhh and to divide you must select the element/poly/faces you want to detach which can be found on the side tool bar. I tried to find another G35 that was perhaps divided but no avail :(
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#38\2015-12-28 11:38

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Thanks for the help!
I just got the pins exported in .scx, but now how do I get the car to see the pins?
Again, thanks for your help!

Added 5 minutes later:

Also, this is the only thing I have on the toolbar:
#39\2015-12-28 11:43

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hehe no worries :P

Well gas one would be insane script XD that is more for aesthetics but I included it.

To get the pins in game and to have them function takes some CFG editing to adjust position and such. If you have not, definitely download the coordinate marker. It's a pretty useful tool, albeit not always working I.E. you may have to place a sphere or plane at the point of attachment of part.

One will assume you know some basic RPK stuff, just change render lines for textures in RPK (can be a hassle first few tries to coordinate all the lines/info)
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#40\2015-12-28 11:50

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Yah, I know very little about .rpk stuff. :(
I have modified .cfgs before and have adjusted pins, but I have never replaced the pins with a different texture.

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