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#1\2016-03-21 02:20

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Hello everyone,

I've started to be a little more active on the forums lately, but also in the background I've had some nice mods going. Below is a video showcasing my progress and plans for the future. Thank you to all the modders of Gom-Team that have provided everything to keep this game going!

Video Update 1 Click Here

Video Update 2


Any suggestions are welcome as this is my first time doing this :)

Here's a post that I've put together regarding some of the things already completed.

Posted

Current Last working version of WIP mods, free to download :)
My Warehouse Collection
Warnings:
-Tires are temporarily placed under "Smaller tires"
-Multiplayer has gotten quite a few fixes that are not released yet.
-I'll only release WIP versions of my progress if it will not crash your game and will install with no issues.
This post was edited by FRjhracing (2016-03-30 14:05, 2 years ago)

WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


Offline Multiplayer:(progress paused for online)% Duster 70-71:100%
Online Multiplayer:30% SL1-Source:50%
Catalog LE2MWM Remix:99% GM-pack-Source:0%
(LE,Jacks,BB93)2MWM: 30% MoparDragtirefix:100%
Mazda 787B Rescipt: 100%
#2\2016-03-21 13:29

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Very nice! I can't wait to see more. Also, will it just revolve around older cars, or will it have modern ones?
Shoot me.

Say 'ello to my trash can:
https://www.youtube.com/channel/UCMCyRAPP5bdDi0gT9P6JejA


I am a proud sponsor, and Beta Tester for Fireful0's Mod Workshop. Be sure to check out his website here: http://www.operationstation.com
#3\2016-03-21 17:04

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I have a whole line of modern super cars lined up like Koeningsegg, Viper SRT, Ferrari and Mclaren F1 that I need to prep for higher levels. However every car/MOD must be carefully balanced

I also try to keep the cars realistic and have each car spawn with its own engine in spirit of originality.
Also if you didn't notice, I got multi-player working. :D
I'm going to skip split screen and work on an online support. AN open world
How you ask? Treat the temporary vehicle as a generic physics mesh that translates with the received vector.
Then the game check to see if you have matching cars. It will load the visual components on the dummy player. This allows for collisions, but are loaded client side. If you don't have matching cars, the game will load up a random dummy vehicle.

Basically you're racing a"fake racers" with a vector and ypr translation :), but sending your physics mesh for crashing :D



WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


Offline Multiplayer:(progress paused for online)% Duster 70-71:100%
Online Multiplayer:30% SL1-Source:50%
Catalog LE2MWM Remix:99% GM-pack-Source:0%
(LE,Jacks,BB93)2MWM: 30% MoparDragtirefix:100%
Mazda 787B Rescipt: 100%
#4\2016-03-21 17:17

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You had me at McLaren F1! :D
#5\2016-03-21 20:11

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Hello everyone, here's a link to my Warehouse page!
FRjhracings Warehouse Mods and WIP collections

Included now:
Working Multiplayer- (no split screen right now)-(and now when I test it, the separate inputs are not distinguished...so one controller drives both)

I'll have to fix this, or maybe you guys can figure it out, anyway, there's no crashing if you install everything as stands.

Catalog - Does not include modified textures, only layout and new totally remapped categorization for LE2MWM.-unfinished!
Tires are temporarily placed under "Smaller Tires".
Do not try to click on any of the engine categorizes I have added ("I4 I6...") they wont work right now.

Other than that, everything should work as presented in the video.
The mods posted DO NOT take out stock parts and cars. That only applies to my version of SLRR. So the catalog should be safe for all MWM and LE2MWM installations.

(Contact me here if any issues)


Also, regarding ONLINE MULTIPLAYER.

We're going to need the map guys out there. Essentially, the idea is that the version of SLRR I make will all have online support and this one huge map. Everyone loads onto it and is on the map "client side". When someone joins the server, it updates the game state and creates a new (simplified) car that is only the external mesh, wheels and whatever else I choose to include.

This is intended to have a very "Drive Club" feel. and then maybe I can figure out how to set how the game creates "day races" except your opponent is now a real person!



This post was edited by FRjhracing (2016-03-21 20:37, 2 years ago)

WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


Offline Multiplayer:(progress paused for online)% Duster 70-71:100%
Online Multiplayer:30% SL1-Source:50%
Catalog LE2MWM Remix:99% GM-pack-Source:0%
(LE,Jacks,BB93)2MWM: 30% MoparDragtirefix:100%
Mazda 787B Rescipt: 100%
#6\2016-03-21 20:37

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Honestly, I feel just having Valo City, ROC Track, and the Test Track compatible right now is fine. I'm currently looking at Multiplayer to be a key feature of 2.2.5. Keep up the great work, and I can't wait to try Online Multiplayer!
Shoot me.

Say 'ello to my trash can:
https://www.youtube.com/channel/UCMCyRAPP5bdDi0gT9P6JejA


I am a proud sponsor, and Beta Tester for Fireful0's Mod Workshop. Be sure to check out his website here: http://www.operationstation.com
#7\2016-03-21 20:40

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2016-03-21 21:37#263475 Racedriver43 : Honestly, I feel just having Valo City, ROC Track, and the Test Track compatible right now is fine. I'm currently looking at Multiplayer to be a key feature of 2.2.5. Keep up the great work, and I can't wait to try Online Multiplayer!

Actually--using Valo city would probably make everything a lot easier. It just wouldn't load all of the traffic and such and is already bigger than it needs to be.

Once I get it it going, I'll set up a VPN and we'll see what happens :)

WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


Offline Multiplayer:(progress paused for online)% Duster 70-71:100%
Online Multiplayer:30% SL1-Source:50%
Catalog LE2MWM Remix:99% GM-pack-Source:0%
(LE,Jacks,BB93)2MWM: 30% MoparDragtirefix:100%
Mazda 787B Rescipt: 100%
#8\2016-03-21 20:43

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2016-03-21 21:40#263476 FRjhracing :
2016-03-21 21:37#263475 Racedriver43 : Honestly, I feel just having Valo City, ROC Track, and the Test Track compatible right now is fine. I'm currently looking at Multiplayer to be a key feature of 2.2.5. Keep up the great work, and I can't wait to try Online Multiplayer!

Actually--using Valo city would probably make everything a lot easier. It just wouldn't load all of the traffic and such and is already bigger than it needs to be.

Once I get it it going, I'll set up a VPN and we'll see what happens :)
Can you quiet down traffic, and it still work? It'd be fun to gang up on a Minivan with friends in 2.2.5. :))
Shoot me.

Say 'ello to my trash can:
https://www.youtube.com/channel/UCMCyRAPP5bdDi0gT9P6JejA


I am a proud sponsor, and Beta Tester for Fireful0's Mod Workshop. Be sure to check out his website here: http://www.operationstation.com
#9\2016-03-21 21:14

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I'll probably start with this being a Peer 2 Peer. And the vector/rotation will be sent/received by each peer. I'll probably be using the same multiplayer interface in the game now except for open world compatibility. That means that things are generated in the game and would have to occur on both computers :O

That, or one computer processes everything, and that information is sent to the remaining peers. Either way, it needs to start really basic. Getting multiple humans-- on one map-- through the internet--- in SLRR will be a break through!

And I already have a solid plan on how it will work and be scripted. So no "I don't think that's possible". Of course, it'll be super basic at first...maybe your opponents car just floating around with no animations. But hey. This game is worth the 10+ years of love it has gotten


List of Modern cars on the way!
Audi R8
Lamborghini Aventador
Nissan GT-R R35
Koeningsegg Agera
Ferrari F12
Mclaren F1

And a couple more Ferrari's that I forget atm

Any more requests are open!

(Mind you these are mods created by other users, I only re script them to be perfect) :)



WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


Offline Multiplayer:(progress paused for online)% Duster 70-71:100%
Online Multiplayer:30% SL1-Source:50%
Catalog LE2MWM Remix:99% GM-pack-Source:0%
(LE,Jacks,BB93)2MWM: 30% MoparDragtirefix:100%
Mazda 787B Rescipt: 100%
#10\2016-03-21 21:17

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How bout a Marussia B2? :D

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