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#21\2016-03-23 00:38

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www.myspace.com/him1332

Funnily enough, last night I watched a yellow Renault Espace with a F1 V10 in it, went like crazy, bounced a lot though.
When drag racing there is no replacement for displacement.
Engine Internals
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#22\2016-03-23 00:44

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2016-03-22 22:29#263514 Finalhour Joker : awesome, vehicle is just stupid. 2 ton mini van with an 800hp V10 that revs up to 16,000rpm.
If you can find a reasonable 3D model online, or even an already in game mod. I can script/convert just about anything into the game.

WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


Offline Multiplayer:(progress paused for online)% Duster 70-71:100%
Online Multiplayer:30% SL1-Source:50%
Catalog LE2MWM Remix:99% GM-pack-Source:0%
(LE,Jacks,BB93)2MWM: 30% MoparDragtirefix:100%
Mazda 787B Rescipt: 100%
#23\2016-03-23 03:04

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this is the best I found and it is not quite what it looks like.

http://www.3dcadbrowser.com/download.aspx?3dmodel=99459
#24\2016-03-23 11:13

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2016-03-23 03:04#263520 Finalhour Joker : this is the best I found and it is not quite what it looks like.

http://www.3dcadbrowser.com/download.aspx?3dmodel=99459
I was looking for some free ones, and from there, I'd just make a body kit, lights, and bumpers to give you both the base van and the "F1" version. Also, the "F1" version would be significantly lighter due to being a carbon fiber frame and chassis :O

WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


Offline Multiplayer:(progress paused for online)% Duster 70-71:100%
Online Multiplayer:30% SL1-Source:50%
Catalog LE2MWM Remix:99% GM-pack-Source:0%
(LE,Jacks,BB93)2MWM: 30% MoparDragtirefix:100%
Mazda 787B Rescipt: 100%
#25\2016-03-26 02:40

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Finally back :) However, the down time has let me think more on implementing online multiplayer.
Here is my master plan
-I'm going to make it client-server (as opposed to peer to peer).
The reasoning behind this will be to allows for a persistent open world.

-Valo is loaded up once, however, things are being created/destroyed depending on game state--> (The catalog actually "builds" a car in real time---> this same method will be used when "building"/ processing opponents cars while maintaining no loading screens.

-Every player/thing is processed client side. Vector location and heading is known by server. every player has a "physics" mesh associated with them. This is processed client side with the vector input from your opponent. (think of this like a ghost car you can hit). Therefor if you hit the physics mesh, only you get damaged. However, for the other player, they probably hit your physics mesh as well...This means no sever physics calculations.

Playing the "open world" would be its own mode. Therefore you start with a certain amount of money and have to work your way up
-"events" in Valo will now be persistent and handled server side:

*A simplified car-lot always available to all players. (think of it like starting the weight game on the test track). only the server populates accordingly.
even cars sold by other player will populate it.

*everyone online must have same mods

*If an unknown mod is used. A dummy vehicle will be processed as well as disable features for that player. (maybe some "I'm cheating" decals on the dummy car)

*Actual player bracket. (think of this like night races with actual people).

*Player Prestige and Progression is persistent and saved on the server for every new player.

*Inventory and "multiplayer" garage is separate from career garage (no cheats)

*Trade mode. Only parts you obtain in multiplayer can be traded with other player. (will be treated like a two way catalog)

*Parts stores- (think of this like NFS underground 2 --> go to special shop and it starts a new game state where you may buy parts provided by that shop. Shop could have parts sold by other players.

*All of these game states are processed client side, but all activity is recorded on server
Example: new dealer has a mustang, supra, and 350z. I go to the dealer and purchase the 350Z --> my client processes all three cars. But the server just knows what cars are there in the slots. --> when I buy the 350z, I obtain it, but now the server knows that it is "removed" from the list of cars in the dealer.

-->same can be said if I sell a car. If i sell a car--> server will have all the information of the state of the car I sell. Someone can go buy my old car in the car lot.

predictive displacement and smoothing--> since the client (your computer) processes all the cars--> you are receiving a set of two vectors for every opponent on game state update. This means there is a short time in between data packets that are not providing information for the opponents position and heading. Using some algorithms, position and heading prediction will compensate for this.

Hope you can see this being as an achievable goal :)

If I get this working, would it be possible to work out a deal with the guys here at GOM TEAM? I provide net code, you host the multiplayer server. (people can sign in using current accounts).




WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


Offline Multiplayer:(progress paused for online)% Duster 70-71:100%
Online Multiplayer:30% SL1-Source:50%
Catalog LE2MWM Remix:99% GM-pack-Source:0%
(LE,Jacks,BB93)2MWM: 30% MoparDragtirefix:100%
Mazda 787B Rescipt: 100%
#26\2016-03-29 00:12

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Hello Everyone!
I'm very excited to present my nearly completed Catalog, Menu, and Fixes Mod!
Here's a brief 5min video on the current release!
Video Update

-Fix random car position updates (jumping around)
-Fix saving issues
-Revisions on sub categorization
-NEW tire sorter for LE2MWM
-Remastered tire, rim, body, and engine sorting for LE2MWM
-All part thoroughly reorganized (not dependent on Super ID's)
-NEW sorting by engine block type
-only body parts compatible with ACTIVE car is presented
-money cheat now gives you $900000
-if you have a custom garage installed, it will not change when leveling up through the different clubs.

NOTICE
parts.rpk WILL REMOVE MOST ALL STOCK PARTS from catalog--> MAY CAUSE CRASHING FOR SOME VERSIONS-->comes with LE2MWM and backup. This file is not required. If you already have LE2MWM installed, this file can be skipped.

If you do not have LE2MWM installed, this is available in the "LE2MWM-Backup" folder


Things to come
-finished engine sorting
-bb93,jacks,LE 2 MWM all mods working
SEE SIGNATURE FOR DOWNLOAD LOCATION :)


Added 5 minutes later:

Accessible copy now compressed, can download straight from my dropbox without an account top right "download"
compatible with LE2MWM and MWM
Comes with:
Alpha physics fix (edited tyre classes to work with new catalog)
some swaybars
LE2MWM+listed extensive catalog fix

This post was edited by FRjhracing (2016-03-29 11:30, 1 years ago)

WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


Offline Multiplayer:(progress paused for online)% Duster 70-71:100%
Online Multiplayer:30% SL1-Source:50%
Catalog LE2MWM Remix:99% GM-pack-Source:0%
(LE,Jacks,BB93)2MWM: 30% MoparDragtirefix:100%
Mazda 787B Rescipt: 100%
#27\2016-03-29 15:49

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Sounds very complex. O_O

I also notice the "MAZDA 787B RESCRIPT" is at 95%. :D do you plan to re-upload it or post on the original page an updated version?
#28\2016-03-29 17:55

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2016-03-29 15:49#263712 Burn Rubber : Sounds very complex. O_O

I also notice the "MAZDA 787B RESCRIPT" is at 95%. :D do you plan to re-upload it or post on the original page an updated version?
You should test it out :)
I'll probably be putting it on my drop box for final testing. Then request that its re-up loaded when it's done. It has just a couple more non-game-breaking script errors that's keeping it from 100%.

-3 untraceable parts that are conflicting that I must track down in the RPK.
-springs and shocks were scripted upside down... lol.

WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


Offline Multiplayer:(progress paused for online)% Duster 70-71:100%
Online Multiplayer:30% SL1-Source:50%
Catalog LE2MWM Remix:99% GM-pack-Source:0%
(LE,Jacks,BB93)2MWM: 30% MoparDragtirefix:100%
Mazda 787B Rescipt: 100%
#29\2016-03-29 18:16

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What all was wrong with it? O.o
#30\2016-03-29 18:33

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2016-03-29 18:16#263716 Burn Rubber : What all was wrong with it? O.o
It was basically a copy and paste of the Haulers super duty scripts and RPK with the meshes/textures replaced. Fortunately everything with the meshes and such were done correctly. I made it completely standalone (to the point I took all car files out, even stock ones,and it works)-only my version of SLRR so far allows removing all stock cars, so I was able to test it thoroughly. And the author at least had most of the basic configuration things correct (door hinges and painting).

This involves going through every file of the car and renaming everything specifically for that car. Using a grep saved my life lol.

WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


Offline Multiplayer:(progress paused for online)% Duster 70-71:100%
Online Multiplayer:30% SL1-Source:50%
Catalog LE2MWM Remix:99% GM-pack-Source:0%
(LE,Jacks,BB93)2MWM: 30% MoparDragtirefix:100%
Mazda 787B Rescipt: 100%

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