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73 Date 2016-04-25 02:54

Forums \ Street Legal Series \ Work In Progress Mods \ Poll: One more SLRR clone in Unity3D

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#21\2016-05-02 12:31

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Really amazing ! you made this in 3 months ! I've been playng around in Unity 3D for like 8 months and all I can make is a ball jumping up and down ... you are a genius man (well, all russians are geniuses when it comes to informatic,is that a stereotype ?)
If I had one advice to give you, it would be to no think that you can do it all alone, that's for sure ! everyone who did that failed, so you should stick to the hard part, which is physics, coding (by the why are you using Java or C# ?)
And you should let other people do the modeling part, that way I'm sure you can succeed.
Are you planning on creating a city like Valo city, if so are you going to implement an AI traffic, using waypoints and stuff ? for what I know it's very difficult if not impossible, maybe if you use another existing Unity AI asset but it presupposes to spend money so it's not an option, so if you can just create a reliable AI for the opponents on the race track it would be a great achievement already !
Talking about money, did you consider crowdfunding your project ? I mean the STI project raised about 35K $ mainly from members of this forum, so if you get only a fraction of that amount, let's say 350$ you could buy all the assets you need and make a top game, I don't know, it just a thaught ...
Anyway good luck on your project, I'm very excited to see how it's gonna come out and I'm sure I'm no the only one here, try to keep us updated, like you said not daily but at least once or twice a week.
May the torque be with you !

Edit : so I've played the demo and it officaily not Really amazing !
in fact it's Really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really absolutely freaking amazing !!!!!!

So smooth, zero lag, the UI is so smart and well made, the car drives so realistically that I rolled it in the first corner. And the file is only 256 Mo ! my stupid jumping ball game is almost 200 Mo !

If you didn't play the demo yet, you should really go check it out guys, I assure you it's a lot of fun.

Edit 2: I removed the radiator and the engine overheated and smoke coming out of it, so much fun :D , by the way shouldn't the smoke be white ? and the particle system sould be repostioned so the smoke comes from the sides of the hood not the center and another particle system on the front grill would be great.
This post was edited by sofianinho (2016-05-02 13:25, 1 years ago)


Facebook page : BMW Monsters
I do not own any of the images.
#22\2016-05-02 13:49

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A few constructive criticisms

1.) IMO Tire Smoke should be less transparent and should be a little thicker

2.) The demo car flips a lot. It needs to understeer more than flip haha. The flips do seem to be a result of the shocks as they are super soft. I can turn at 60pkh and easily get a wheel or two off the ground. EDIT: Tried the sports shocks, they are much nicer, physics with those are much nicer

3.) There is no reverse gear and the car will auto downshift if you get too low in the RPMS. The car should stall instead EDIT: There is a reverse gear but it doesnt show on the speedo

Hope this helps, I dont know much about game design so sorry if this stuff is unrealistic or something.
This post was edited by 420blazescope (2016-05-02 13:58, 1 years ago)
#23\2016-05-02 14:14
2016-05-02 12:31#265122 sofianinho : Really amazing ! you made this in 3 months ! I've been playng around in Unity 3D for like 8 months and all I can make is a ball jumping up and down ... you are a genius man (well, all russians are geniuses when it comes to informatic,is that a stereotype ?)
If I had one advice to give you, it would be to no think that you can do it all alone, that's for sure ! everyone who did that failed, so you should stick to the hard part, which is physics, coding (by the why are you using Java or C# ?)
And you should let other people do the modeling part, that way I'm sure you can succeed.
Are you planning on creating a city like Valo city, if so are you going to implement an AI traffic, using waypoints and stuff ? for what I know it's very difficult if not impossible, maybe if you use another existing Unity AI asset but it presupposes to spend money so it's not an option, so if you can just create a reliable AI for the opponents on the race track it would be a great achievement already !
Talking about money, did you consider crowdfunding your project ? I mean the STI project raised about 35K $ mainly from members of this forum, so if you get only a fraction of that amount, let's say 350$ you could buy all the assets you need and make a top game, I don't know, it just a thaught ...
Anyway good luck on your project, I'm very excited to see how it's gonna come out and I'm sure I'm no the only one here, try to keep us updated, like you said not daily but at least once or twice a week.
May the torque be with you !

Edit : so I've played the demo and it officaily not Really amazing !
in fact it's Really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really absolutely freaking amazing !!!!!!

So smooth, zero lag, the UI is so smart and well made, the car drives so realistically that I rolled it in the first corner. And the file is only 256 Mo ! my stupid jumping ball game is almost 200 Mo !

If you didn't play the demo yet, you should really go check it out guys, I assure you it's a lot of fun.

Edit 2: I removed the radiator and the engine overheated and smoke coming out of it, so much fun :D , by the way shouldn't the smoke be white ? and the particle system sould be repostioned so the smoke comes from the sides of the hood not the center and another particle system on the front grill would be great.

Haha thank you dude!
Actually, 3 months are only working on asset. I had some experience in C# and modelling before.

Well, I understand that it is impossible to create such a game like SLRR alone. But the game I make won't contain such huge amount of cars and large city location. There'll be separate race tracks, and the game'll be accented at hardcoreness of gameplay and fine tuning of the cars. What about AI traffic - No city - No traffic :-D. I consider that the big city full of traffic cars is for GTA-like games, not racing ones. Creating these systems would hardly interfere in coding fine tuning and construction system, what is the main idea of the game.

About money: I don't need any money for this project, as well as other people's help, because the Internet is full of free 3D models of cars and other stuff. The only thing I need from others is engine models, because probably this is the most difficult part of my project. But it isn't necessary, I'm able to do it myself.

Yes you're right, the overheating smoke is really white :) I just made it black to look like it's really dangerous for engine, because most people are used to see black it in GTA :D

btw thanks for review!

Added 23 minutes later:

2016-05-02 13:49#265123 420blazescope : A few constructive criticisms

1.) IMO Tire Smoke should be less transparent and should be a little thicker

2.) The demo car flips a lot. It needs to understeer more than flip haha. The flips do seem to be a result of the shocks as they are super soft. I can turn at 60pkh and easily get a wheel or two off the ground. EDIT: Tried the sports shocks, they are much nicer, physics with those are much nicer

3.) There is no reverse gear and the car will auto downshift if you get too low in the RPMS. The car should stall instead EDIT: There is a reverse gear but it doesnt show on the speedo

Hope this helps, I dont know much about game design so sorry if this stuff is unrealistic or something.

Hey, thanks for review!

1) The smoke I used is based on standard unity particle system. There was no other way because of Unity limitations which say something like "You can't use other assets in your asset supposed for selling". In game I'll use 3rd-party nice looking particle system.

2) Man, if you ever drove the Lada, you would understand that there's nothing unrealistic in car flipping at 60kmh :D It is highly possible to flip at low speed on stock absorbers for this shitty car. Anyway, such great difference between sport and stock shocks is involved to show the contrast between their parameters.

3)You're right, the racing system is far from ideal, but I think it clearly represent the car parts combination installed on car. That's actually the target of this project. As I told, I'll use 3rd-party assets in game, and I think I'll use alternative car physics, for example Edy's vehicle physics (tho it looks kinda arcade like) , or something like that.

This post was edited by KeereeDev (2016-05-02 14:37, 1 years ago)
#24\2016-05-02 15:36

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what about windows?
Check out my Channel Here :X :3
YAAAAAAY ADD ME ON STEAM

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Thankyou Locomanusa for the pictures!
this is where the tune starts
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#25\2016-05-02 15:45
2016-05-02 15:36#265125 Zeprarex : what about windows?
I could make windows unmountable, but is it necessary? Or is it fun?
#26\2016-05-02 16:48

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its just that I have a crappy Lumia and I would like to have something more fun than assfault on there :D
Check out my Channel Here :X :3
YAAAAAAY ADD ME ON STEAM

OFFICIAL MEMEBER SINCE 2013
PC Specs: HP Pavillion/8GB RAM/2TB Storage/Windoge 10/2.2.1MWM/VW Beetle 1970
Thankyou Locomanusa for the pictures!
this is where the tune starts
BETA TESTER OF Fireful0 and Racedriver43's 2.2.5
#27\2016-05-02 17:37

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2.) The demo car flips a lot. It needs to understeer more than flip haha. The flips do seem to be a result of the shocks as they are super soft. I can turn at 60pkh and easily get a wheel or two off the ground. EDIT: Tried the sports shocks, they are much nicer, physics with those are much nicer

I think the car flips because of it's weight, just 920kg, if it was heavier it wouldn't flip so easily so in my opinion the the physics are pretty realistic.

What about AI traffic - No city - No traffic :-D. I consider that the big city full of traffic cars is for GTA-like games, not racing ones.

What about racing opponents on the race trakcs ? this should be much easier as you just need to set waypoints and to wright some code that will ensure the cars won't crash into each other. or will it be multiplayer ? :D.
For the city I totaly agree with you, it's just that I love cruising on the freeway like in City Car Driving (another russian game, you guys make the best stuff), anyways if my Unity skills improves (which is not likely to happen) I'll create myself a city as an addon :)
Oh speaking about addons, how do you see the modding system, there will be a folder to drop the mods in ? or will it be a pain in the ass like SLRR ?

This post was edited by sofianinho (2016-05-02 21:53, 1 years ago)


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I do not own any of the images.
#28\2016-05-03 01:58
Yes, there gonna be race opponents on racetrack.
I'm not sure about multiplayer because I never worked with network. But I will try it.
What about modding, as I know there's no way to mod unity games. But again, if I find the way to do that I definitely make it possible.

anyway it's too early to speak about it. All I got now is just working prototype
#29\2016-05-03 10:31

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I'm sorry if you felt any pressure on you because of my comments, it's just that I'm curious of how you gonna build this game and even if it's in early stage I think that it's good to know where you're going, having some kind of plan if you see what I mean.
Besides that it's good to have some activity on this thread to keep it up on the list and grab people attention, by the way who the hell voted "no" on the poll ? what's wrong with people !
I know that it is possible to make Unity games modable because Wichur made it in his CarTune project, if I can find the vidéo, and the fact is that modding in my oppinion is the main interest of this kind of games, otherwise having always the sames cars, parts, engines, tracks will have very little interest in my opinion.

Edit : so I found the video I was taking about. Sorry it seems like I can't itegrate the video for some reason so I'll just put the link.

Project CarTune: Mods/DLC System...



Facebook page : BMW Monsters
I do not own any of the images.
#30\2016-05-03 11:37
2016-05-03 10:31#265160 sofianinho : I know that it is possible to make Unity games modable because Wichur made it in his CarTune project, if I can find the vidéo, and the fact is that modding in my oppinion is the main interest of this kind of games, otherwise having always the sames cars, parts, engines, tracks will have very little interest in my opinion.

Well, probably Wichur is kinda more skilled man than me:) Anyway I'll definetely search for a way to do that.

Some screenshots just for fun:) playing with effects



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