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46 Date 2016-05-12 19:21

Forums \ Street Legal Series \ Work In Progress Mods \ Poll: Ricedriver43's Garage O' Done

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#491\2017-10-08 12:37

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To fix city car issues, where it doesn't come with all parts, go to the CFG and add it as a stock part.

Also, I have, as far as I know, most of the released sources. So PM for javas.
#492\2017-10-08 14:00

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As for the quick events I will just create a yes or no asking if you have already selected a vehicle, because creating a random car has not worked for me.

And before I forget, on my planning list, I would like to remove the cinematic race ends, similar to SL1... For example if you win, the race ends immediately instead of forcing your car to stop and then giving you a pointless loading screen. I just have to find these lines in the City.java.
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#493\2017-10-08 19:45

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I still think it would be easier to make the random car you can check in MainMenu.java, for quick race, you just need to make it only for when you didn't selected a car and press to go
#494\2017-10-10 18:16

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Removed the ungodly annoying after-race load screens, and the lines that force the car to slow to a stop, but I can't seem to find what causes the player car to instantly stop in place once the time-warped cinematic finishes upon completing the race.

Added 5 hours later:


HOT PURSUIT IS NOW FULLY FUNCTIONAL


Oh, you heard me right. One of few quick events available to the player, hot pursuit is now in working condition... What is it you may ask? Well, to say the least, cops now spawn very commonly in traffic in this mode, and the speed limit is zero... Why? Because your goal is to get away. Run like hell, and don't look back, because the police upgrade ensures you will get your ass kicked if you even blink. Good luck out there.


This post was edited by Racedriver43 (2017-10-10 23:44, 1 weeks ago)
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#495\2017-10-11 14:00

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Nice, is it using regular cop car models, or have you added more, to create a diversity in the cops chasing?
#496\2017-10-11 14:41

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2017-10-11 18:00#285750 Jfernando1 : Nice, is it using regular cop car models, or have you added more, to create a diversity in the cops chasing?

Adding more cop cars models is confusing! I've already tried to do that in my game version, they appear and everything goes good, the only problem is the new cop cars models doesn't chase you if you make any infraction, they act like a normal traffic car! But hey it can be possible, probably I forgot to do something in a simple line!
#497\2017-10-11 14:59

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It would be cool if the game can get pursuit levels.
Level 1 : Crown Victoria
Level 2 : Another police car like Mercedes



#498\2017-10-12 07:58

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Testing stability, and it runs as normal. And no, I do not have plans to add more cops, although I've considered it many times... It won't be hard, it's just I don't feel like doing it.

And Gorgoil, if you notice in City.java, it defines the police car. Try adding another one, and calling it GRT_POLICECAR2, and either copy the police scripts, or add it to them if possible. I can't guarantee it will be functional, though.
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#499\2017-10-12 14:23

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I know that, and I've done that but they didn't chased me because any infraction
#500\2017-10-12 23:54

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New development video is out, showing off Hot Pursuit and improvement to day time races. Feel free to take a look.
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