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#1\2017-01-06 09:10

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Hi everyone,
I love slrr and i would love to make mods for this game.
Ive made mods before, i am very familiar with blender and things like that, but i do now know how modding works for slrr.
Ive made cars for BeamNG and i would like to try to make cars for slrr.
Could i have a small explanation/list of tools that i need and things such as those which will help me get started with modding on slrr?
Thanks.
#2\2017-01-06 10:34

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#3\2017-01-06 11:19

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2017-01-06 09:34#280417 Sterling : You got max ?

http://streetlegalmods.com/downloads/game/tools/SLR-3D-Max-tools-ver-05
3ds 2015 student edition yeah.
Thanks for the link, ill check it out.
Anything else i need to know?
#4\2017-01-06 11:39

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#5\2017-01-06 12:04

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2017-01-06 10:39#280423 StreetKeningston : how to make rpk
http://streetlegalmods.com/tutorials/street-legal-modding/Noob-Proof-Guide-To-RPK-Structure

you need to make the car or part or whatever mod this is into scx file
http://streetlegalmods.com/downloads/game/tools/SCX-export-plugin-for-3dsmax
Cool. thank you very much. lotsa help.
Quick question. do all the separated parts of a vehicle need to have their location set or do i just export the model in the scx format and everything is done automatically?
Sorry if you dont know what i mean, im not that great at explaining, but the easiest way of saying it is when you press ctrl+a in blender it will "apply" the objects location, rotation or scale.
In beamng i reset everything when im done since weird things happen if i dont, is it the same for slrr?
#6\2017-01-06 12:55

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well i dont mod but if you go and looks at the car files as you see all parts are separated. :D
#7\2017-01-06 13:10

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2017-01-06 11:55#280426 StreetKeningston : well i dont mod but if you go and looks at the car files as you see all parts are separated. :D
Oh ok lol.
I know they are all separated but their location is what i meant tho.
Thanks anyways. ill try to get my first car in slrr hopefully today.
#8\2017-01-06 15:01

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2017-01-06 19:10#280427 nicbou0321 :
2017-01-06 11:55#280426 StreetKeningston : well i dont mod but if you go and looks at the car files as you see all parts are separated. :D
Oh ok lol.
I know they are all separated but their location is what i meant tho.
Thanks anyways. ill try to get my first car in slrr hopefully today.

the location i think you set in the modding program
#9\2017-01-07 12:07

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You have quite a few things.
A: how the scx global and model center work
B: how the part cfg determines it's Center of gravity (literally just has a special box with defined mass and location separate from the model)
C:how the part connects from one slot to another
D: if it can connect to the slot depending on the order of assembly (like not being able to place a window where there is not a door)

WIP Early Access: https://www.dropbox.com/sh/dpf0smr4p8p0t76/AADqGTmgyy7o7umfMAx7Q3Lta?dl=0
Early Access Release:
https://1drv.ms/u/s!AvJ3pVScknZFguRb2PRIutYny8asOQ


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