Forums \ Street Legal Series \ F.A.Q / Help Section \ RFactor Track to SLRR
So I'm trying to convert some rfactor tracks (not gonna say what yet but it'll be cool) to slr. The meshes work fine but my problem is textures. I use 3DSimmed to convert the track to 3ds, then use Cinema4D to make any changes I want to the mesh, and finally import/texture/export with 3DS. My question is what's the fastest/easiest way to apply the textures to the mesh in 3ds?
export textures from 3dsim [png is probably best to use as editing is easy]
when asked if you would like to use the new texture files with the project select yes. [important]
export 3ds from 3dsim. [It should now use new/exported texture files.]
rename to 8 characters [there are tools that will do them all for you in one easy go][max uses names 8 charecters or less idk why]
open in max, should be all ready textured.
^^ A part of this may be incorrect in some way as I have not done a map in a while from rFactor.
p.s just use max to make changes unless your much more knowledgeable in cinema 4D.
It still won't load the textures automatically. It's ok, I started manually re-texturing it. Now I have a new problem, when I apply the "main" pavement texture, it gets used for the track too, even though it has its own. Now I can't apply the actual track texture without using it on the rest of the pavement (not pretty). How would I go about mapping it when my UI looks like this-
I haven't got a clue how to fix it but I can manage to texture and such just fine, UV mapping is another story. I've already tried resetting my layout, etc.