Forums \ Street Legal Series \ F.A.Q / Help Section \ hard turning, part catches ground? -solved
Imported this Civic EJ2 to 2.3.1
had to do some renaming in the scripts and rpk but I got it working.
realigned exhaust and muffler by changing slots
raised engine and brought close to the back of the engine bay by changing slots
Engine should be clear of ground but when I'm hard turning at decent speed something catches and tears the car up.
Are phys meshes no collision or do they have collision and body morph just like the rendered models?
what might be grabbing the ground?
Edit: figured it out, had something to do with the doors, if the car started tipping it would catch on the front of the door, phys mesh slot was set .060 units lower than render mesh, matched phys mesh coordinates to render mesh, seems to have fixed it.
This post was edited by Krimzon (2017-03-26 03:03, 1 months ago)