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#31\2017-08-31 00:13

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gr Greece

Yes.It is heavy an rpk with useless lines.And I always rename the parts from Baiern_Fl_Door to Fl_Door.It is better when you rescript cars.
Use your imagination to build the perfect car.



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#32\2017-08-31 09:37

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th Thailand

2017-08-30 19:30#285293 _Dave : @Stevo2: hi, nice to read that u want to have clean RPK - from my experience, clean rpk is a key for the game to be MORE stable ;) gl!

Hi _Dave, Yep, couldn't agree more.. with the RPK being the controller of the mod I think it's essential to get that right from the get-go.
Good to see you back on here... next thing you know, you'll be modding again ;)
Plan like you will live forever, live like you will die tomorrow.
#33\2017-08-31 09:41

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hu Hungary

Thanks guys!!

I've tried to created separated RPK for my exhaust head, but is not compatible with SuperDuty's engine.. and I don't know why?!


in my cfg

In my RDB

Can anyone help me?
#34\2017-08-31 10:14

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th Thailand

You have added it in your header files, but have you also added it in SuperDuty's Cylinder head files?


This post was edited by Stevo2 (2017-08-31 10:19, 3 months ago)
Plan like you will live forever, live like you will die tomorrow.
#35\2017-08-31 12:12

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hu Hungary

in SuperDuty's Cylinder head file

# Vehicle importer wizard generated part configuration file #
# resource ID of this part: 0x000000AD
# resource alias of this part: "SuperDuty_500_H4L_cylinder_head"

lods 3 0.001 1.000 2.000

#render 0x???????? ; ???
#lod 0 0 // lo-res

render 0x000000E1 ; L_DOHC_cylinder_head
lod 1 1 // hi-res

render 0x00000011 ; L_DOHC_cylinder_head
lod 2 2 // extr-hi-res

mesh 0x00000010
click 0x00000059

body 0.0 0.0 0.0 0.0 0.0 0.0 16.0 sphere 0.1
noclick
nocollision

category 1

slot 0.055 -0.053 -0.107 0.000 0.000 0.000 44 ; L_cylinder_head_OUT
attach 0x0000000A 45 ; SuperDuty_5_4_block->engine_block_L_cylinder_head_IN
attach 0x00000001 45 ; MC_block->engine_block_L_cylinder_head_IN

slot 0.016 0.060 -0.112 0.000 0.000 0.000 25 ; L_cylinder_head_intake_camshaft_IN

slot -0.058 -0.015 -0.126 0.000 0.000 0.000 26 ; L_cylinder_head_exhaust_camshaft_IN

slot -0.023 0.023 -0.101 0.000 0.000 0.000 28 ; L_cylinder_head_camshaft_bearing_bridge_IN

slot -0.023 0.023 -0.102 0.000 0.000 0.000 22 ; L_cylinder_head_cover_IN

slot -0.044 -0.085 -0.131 0.000 0.000 0.000 37 ; L_cylinder_head_exhaust_head_IN


eof
#36\2017-08-31 13:11

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slredline.prv.pl

try:

<FILE external_links >
system\
parts\
cars\ [this line is not needed]
parts\engines\
cars\racers\ [this line is not needed]
particles\ [this line is not needed]
parts\engines\MC_Prime_SuperDuty\
</FILE>

L exhaust header.cfg:

slot	0.000 0.000 0.000	0.000 0.000 0.000	15	; L_exhaust_head_OUT
attach	0x00070040 37	; cylinder head->L_cylinder_head_exhaust_head_IN
attach	0x000700AD 37	; cylinder head->L_cylinder_head_exhaust_head_IN

this should work.

ps. there is also 'compatible' command that should helpu out also but cant find it in my slrr trash ;)

ps2. small explanation if u guys are interested, the main difference betwen 'attach' or 'compatible' is - attach allows to mout your exact part on exact other part and NOTHING else but if ull use 'compatible' your exact part will be able to attach on multiply parts
This post was edited by _Dave (2017-08-31 13:28, 3 months ago)
If u need help in modding (rpk, cfg, phys, 3dsm) - [email protected], ill try to help, reply ASAP.
-Dave.
Modding slrr since 2004
#37\2017-08-31 13:41

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th Thailand



Forgot about that important bit to go at top of your RDB... (speed reading, lol)

@ _Dave, Question: in the cfg, at the attach point, why the 7? (0x0007xxxx)... I've noticed when manually configuring engines to cars (401) sometimes 7, sometimes 8... any idea what the significance is? (you are right, it works).

Added 15 minutes later:

2017-08-31 14:11#285326 _Dave :
ps2. small explanation if u guys are interested, the main difference betwen 'attach' or 'compatible' is - attach allows to mout your exact part on exact other part and NOTHING else but if ull use 'compatible' your exact part will be able to attach on multiply parts

That's handy info.. so 'compatible' replaces 'attach'?
Ex: if I change 'PACKAGE' to 'COMMON' in java file, then use 'compatible' in cfg.. would that make part fit most other parts?
This post was edited by Stevo2 (2017-08-31 13:57, 3 months ago)
Plan like you will live forever, live like you will die tomorrow.
#38\2017-08-31 14:01

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slredline.prv.pl

attach 0x0007___________________________0040

and now:

<FILE external_links >
system\ <== 0x0001
parts\ <== 0x0002
cars\ <== 0x0003
parts\engines\ <== 0x0004
cars\racers\ <== 0x0005
particles\ <== 0x0006
parts\engines\MC_Prime_SuperDuty\ <== 0x0007
</FILE>

or:

<FILE 00000001.res >
typeof 9
superid 0x00030007
typeid 0x00000003
alias click
isparentcompatible 1.0
</FILE>
<FILE 00000001.rsd >
shape parts\HRpack\meshes\L_exhaust_header.scx
</FILE>
If u need help in modding (rpk, cfg, phys, 3dsm) - [email protected], ill try to help, reply ASAP.
-Dave.
Modding slrr since 2004
#39\2017-08-31 14:13

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th Thailand

Ah!.. so (if you would be kind enough to check my homework, sensai ;)

<FILE external_links >
system\
parts\
cars\
parts\engines\
cars\racers\
particles\
parts\engines\MC_Prime_SuperDuty\
cars\racers\StarletKP61\ <== 0x0008
</FILE>

Yes? as in, it's the numerical order of external links?
Plan like you will live forever, live like you will die tomorrow.
#40\2017-08-31 14:35

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slredline.prv.pl

yes, as the name says: external_link, it lets u go (link, move, use) TYPEID from the other RPK

TYPEID is build from TWO parts, 1st 4 digits and 4 other,

2017-08-31 20:41#285327 Stevo2 : That's handy info.. so 'compatible' replaces 'attach'?
Ex: if I change 'PACKAGE' to 'COMMON' in java file, then use 'compatible' in cfg.. would that make part fit most other parts?

there is a lot u have to learn, about your question, im weak in java but dont mix RPK/CFG with JAVA in this case, rpk is a core, cfg is a config file, idk if that will be correct but imo java is like 10x higher level than cfg, mini-exe

here is the example:

_main_ car.cfg has:

stockpart 0x00000125 // "hood" //
java has:

stock_parts_list_F  = new int[3];
		stock_parts_list_F[ 1] = cars.racers.baiern:0x00000125r; // "hood" //

fiting parts by attach, compatible has nothing to do with java, my advise is to make mods like the game is built, there is not much we can 'make better'.

-D.
This post was edited by _Dave (2017-08-31 14:47, 3 months ago)
If u need help in modding (rpk, cfg, phys, 3dsm) - [email protected], ill try to help, reply ASAP.
-Dave.
Modding slrr since 2004

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