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Forums \ Street Legal Racing \ F.A.Q / Help Section \ OSD PROBLEM / QUESTION

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#1\2017-08-30 14:48

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Jonava
de Germany

Hello all,

i have a question, because i dont know how to do it and i need your help. I am ussing this OSD script : g4tnt's forza osd



i edited it the way i need it, but i dont know now how to add to the interface thies things : ABS, ASR, WARNING, HANDBRAKE and the damaged car icon .



Can someone help me with the source, script or info please.

I have edit this from :
osd_emergency 		0xFFFFFFFF	0.767 0.650 0.0000
osd_abs 		0xFFFFFFFF 	0.767 0.625 0.0000
osd_asr 		0xFFFFFFFF 	0.767 0.600 0.0000
osd_hbrake 		0xFFFFFFFF 	0.767 0.575 0.0000

to somerthinkg like that :
osd_emergency 		0x00000000	0.767 0.650 0.0000
osd_abs 		0x00000000 	0.767 0.625 0.0000
osd_asr 		0x00000000 	0.767 0.600 0.0000
osd_hbrake 		0x00000000 	0.767 0.575 0.0000

but i got only crash.
#2\2017-08-31 02:08

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00

The colour is the 0x00000000?
#3\2017-08-31 06:33

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pt Portugal

You need to change from FFFFFFFF to the render id from rpk,
#4\2017-08-31 08:32

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slredline.prv.pl

my mem is rusty about it but gorgoli is right, these lines in _main_ .cfg are id's of render (typeof 14) from rpk

u could make a test, make a box with texture, export to scx, place it in RPK, take render id and try out i.e.:

ill show u example, my old mod:

<FILE 00000005.res >
typeof	5
superid	0x00000010
typeid	0x00000A19
alias	osd_rpm.SCX
isparentcompatible	1.00
</FILE>
<FILE 00000005.rsd >
sourcefile parts\pin_mod\meshes\mini_osd.SCX
</FILE>

<FILE 00000016.res >
typeof	14
superid	0x00000004
typeid	0x0000091B
alias	_______________________________
isparentcompatible	1.00
</FILE>
<FILE 00000016.rsd >
mesh 0x00000A19
texture 0x0000091C
texture 0x0000091C
</FILE>

this is in my pin_mod.rpk (i skipped linking to textures)

and this is in my _main_ .car:

osd_gauge		0x000...091B	-0.650 -1.050 1.0

PS. u could try to look into cfgs of my Toyota_soarer_z20 or punkguy's lancer evo 5,6,7?! there were custom osd's as far as i remember

PS2. damn, i miss modding...
If u need help in modding (rpk, cfg, phys, 3dsm) - [email protected], ill try to help, reply ASAP.
-Dave.
Modding slrr since 2004
#5\2017-08-31 17:02

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us United States

I also have a question. Where is the config for the stock OSD located? I want to change it.
Hi everyone! I haven't been around much, because BeamNG just captured my interest much more than SLRR did. Anyways, I hope to return to SLRR modding soon.

Check me out at https://www.beamng.com/members/tsutarja495.52856/
#6\2017-08-31 17:36

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slredline.prv.pl

2017-09-01 00:02#285335 TheOne10118 : I also have a question. Where is the config for the stock OSD located? I want to change it.

\cars\textures\ LongOSDGauge
If u need help in modding (rpk, cfg, phys, 3dsm) - [email protected], ill try to help, reply ASAP.
-Dave.
Modding slrr since 2004
#7\2017-08-31 17:53

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2017-08-31 18:36#285337 _Dave :
2017-09-01 00:02#285335 TheOne10118 : I also have a question. Where is the config for the stock OSD located? I want to change it.

\cars\textures\ LongOSDGauge

I already knew that lol, I meant the config, not the texture itself.
Hi everyone! I haven't been around much, because BeamNG just captured my interest much more than SLRR did. Anyways, I hope to return to SLRR modding soon.

Check me out at https://www.beamng.com/members/tsutarja495.52856/
#8\2017-08-31 20:11

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pt Portugal

The config of stock sl osd?
It's in the .exe
#9\2017-09-01 11:07

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2017-08-31 21:11#285339 gorgoil : The config of stock sl osd?
It's in the .exe
If it's in the exe, how is it modified?
Hi everyone! I haven't been around much, because BeamNG just captured my interest much more than SLRR did. Anyways, I hope to return to SLRR modding soon.

Check me out at https://www.beamng.com/members/tsutarja495.52856/
#10\2017-09-01 11:20

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pt Portugal

You can't change it, almost. Osd mods are a bunch of lines that replaces original SL osd code, basically it's this, if the exe detects those lines, is turns ignores what's wrote in exe about osd lines