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#1\2018-01-02 19:44

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Hello everyone so I ran into a issue in unity for crash physics. I have proper meshes but when thecar takes damage it seems to be reversed direction. Instead of pushing the mesh inward it goes outward I'm stumped on this. Any help is much appreciated thanks.
#2\2018-01-03 02:33

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#3\2018-01-03 06:11

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Thanks alot wichur
#4\2018-01-03 06:24

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If you need more questions, can help :)
#5\2018-01-03 19:09

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It's a solo project that I've been doing in my spare time. So I might need some tips later lol. Not to many unity users reply to questions so it's been a rough ride.

Added 22 hours later:

thanks alot wichur i found out my axis was reversed so it was making the mesh collision backwards.
This post was edited by 90_300zx (2018-01-04 16:53, 3 weeks ago)