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#21\2010-07-24 13:34

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you don't have to edit the RPK, decompile it to RDB, and then edit, and when you're done convert again to RPK

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#22\2010-07-24 13:48

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Yes, I'm editing the RDB. That still doesn't answer my question, what am I doing when I'm in there? I need the 13B to allow the einvagen transmission to attach.
VVV !!Click Below!! VVV
#23\2010-07-24 13:56

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check the einvagen transmition id in the einvagen engine rdb, then add in the part cfg where the transmission attaches, the compatible 0x000?00??

? = external ling number
?? = Id of the tranny

and in the transmission cfg do the same but instead of compatible you write attach, and the link number will be the 13B link on the einvagen engine rpk, and the id number will be the part on the 13b engine where the tranny attaches.

oh, and you will have to add the external link of the 13b engine on the rdb

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#24\2010-07-24 17:27

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D1Racer : Easiest thing to do re the transmission is open the Duhen 20cv transmission java (or the Faktun group Tran6 transmission) and change this
drive_type = DT_FWD;
drive_front_min = 0.35;
drive_front_max = 0.65;
def_drive_front = drive_front_min;
drive_front = def_drive_front;

to this
drive_type = DT_FWD;
drive_front_min = 0.00;
drive_front_max = 1.00;
def_drive_front = drive_front_min;
drive_front = def_drive_front;

Then when you install that trans with the RWD extension you can just adjust it to full RWD.

Uhhh...that's more work than you need to do. Just change this:

drive_type = DT_FWD;
		drive_front_min = 0.35;
		drive_front_max = 0.65;
		def_drive_front = drive_front_min;
		drive_front = def_drive_front;

to this:

d
rive_type = DT_RWD;
		drive_front_min = 0.0;
		drive_front_max = 0.0;
		def_drive_front = drive_front_min;
		drive_front = def_drive_front;

And you have a full RWD trans. No adding of RWD extensions needed, just intstall the trans and go. :teach

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#25\2010-07-24 17:59
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but he wants it to be FWD<< not RWD.
#26\2010-07-24 18:44

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DiscoQuinn : Looking to make an ADD-ON transmission by copying an exsisting Inline 4 transmission. I'd like the mesh to remain that of a FWD transmission but put out a RWD power out put for my SL1 Zed. How do I go about adding said transmission? I already have a longitudinal transmission but I want a transverse RWD tranny.

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#27\2010-07-24 23:41

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I want the FWD transmission on my 13B, that's it. My other request for information is seperate.
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#28\2010-07-25 00:59

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Well that was in regards to your very first question. You never said that the problem was solved, so I put in my 2 cents, lol.

As for the FWD 13B trans...

First pick a 13B transmission cfg you want to use as a base (dunno if it has more than one trans or not). Copy it and rename the copy to whatever you want (like "FWD_trans.cfg" or something). Now you need to add the mesh (.scx file) for the trans. There will be two places in the rdb: one for the visible mesh, the other for the click (so you can click on it properly ingame). Open the cfg and find the "click" line. Copy the click typeid and search in the rdb for that click typeid's section. It will look something like this:

Example:
<FILE 00000148.res >
typeof	5
superid	0x000000C4
typeid	0x0000002C
alias	V10_L_exhaust_camshaft
isparentcompatible	1.00
</FILE>
<FILE 00000148.rsd >
sourcefile parts\engines\Dodge_BMW_Racing_V10\meshes\LOD3\V10_L_exhaust_camshaft.scx
</FILE>
Notice how it starts with the "<FILE 00000148.res >" and ends with "</FILE>"? You need to copy this entire section.


Now copy this section and paste the copy between the end of the original and the beginning of the next section. Now you need to change the typeid. For example purposes, let's say the typeid is "0x0000002C" like the example above. The easiest way to change it would be to replace one of the zeros towards the end with an "A", so it would end up as something like "0x00000A2C", or "0x0000A02C" Whatever you do, do not change any of the first 4 zeros after the "x". It's not a simple answer as to why, but the first 4 are off-limits, you can only change the last 4. Ok, now, change the "sourcefile" path so it has the name of your FWD transmission mesh. Again, you can call it pretty much whatever you want (like "FWD_trans.scx" or something) as long as it matches the mesh's name (obviously). Change the click id in the cfg to match the new click id.

Next, search for the mesh typeid in the new cfg you made, and repeat the process above, making sure the "sourcefile" mesh name matches the mesh's name EXACTLY. Change the mesh id in the cfg to match the new mesh id.

Now, you need to find the render typeid. This one is just as easy. Go back to that new cfg and search for the render typeid and do the same as the last 2 steps, except this time there is no "sourcefile". The render will look something like this:

<FILE 00000223.res >
typeof	14
superid	0x000000FA
typeid	0x0000002D
alias	L
isparentcompatible	1.00
</FILE>
<FILE 00000223.rsd >
mesh 0x0000002C
texture 0x000000C8
</FILE>

In this section, you need to change the mesh id to match the mesh typeid for the new mesh you added. The texture id is the texture (or in some cases, textures) assigned to the mesh. If you need to add a texture for the new transmission, the process is the same for the mesh and click sections in the first 2 steps, except you can pick the id section for any of the textures in the rdb, and change the texture id in the new render section so it matches the id you gave the new texture you added. Change the render id in the cfg to match the new render id.

Now for the next part. Search for the typeid of the resource ID (cfg and class) section for the base trans using the typeid listed at the top of your new cfg. And again, the process is the same as the first 2 steps, you just change the file paths so the cfg path matches the name of your new cfg exactly, and the class path matches whatever name you're going to give the transmission class. Change the resource id in the cfg to match the new resource id.

Now, save your changes to the rdb and the new cfg and compile the rdb back to an rpk and place it in the parts/engines folder.

In the scripts folder for the 13B, create a new folder named "src" and copy a transmission java and place it in the "src" folder. I suggest using either the Faktun Group 6 or the Duhen 20CV transmission's java as a base. Change it's file name to whatever you put in the rdb/rpk. Open it and you'll see 2 lines with the java's original name in them. Replace the 2 file names with the java's new file name. Then you'll see where it has the ingame name for the transmission, which will loook something like this:

 name = "LP V12 RACING ADJUSTABLE TRANSMISSION"; 

Change the part between the parentheses to whatever you want it to be called ingame. The rest can be left alone. Save your changes and close the java.

Finally, fire up the game! It will automatically compile your new java into a class file.

If you have any problems, or need clarification of any part of all this sh!t I just typed, let me know. ;b

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#29\2010-07-25 04:36

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OMG Jag has witten a book xD
This post was edited by Klobsters (2010-07-25 05:33, 7 years ago)
#30\2010-07-25 11:33

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Well, I had some time to kill, and I wanted to help him out. That didn't take as long to type up as you might think.

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