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#11\2011-03-21 19:21

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Just at the Main.cfg change the line TEXTURE 0x00020025 to TEXTURE 0x00020022
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#12\2011-03-21 19:23

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Did anyone else notice he has 3 color textures?

1. "Kebulas.png is a defoult white"
2. "typeid 0x00000B3F color.png"
3. "typeid 0x00020022 default_orange.png"

You need one transparent texture, and one default_xxxx color.

http://www.street-legal-mods.com/page.php?al=alias2964

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#13\2011-03-21 19:39

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Jonava
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JAG : Did anyone else notice he has 3 color textures?

1. "Kebulas.png is a defoult white"
2. "typeid 0x00000B3F color.png"
3. "typeid 0x00020022 default_orange.png"

You need one transparent texture, and one default_xxxx color.

http://www.street-legal-mods.com/page.php?al=alias2964

i done it like in you link, but the car isint paintable, its now half orange half white .

1. "Kebulas.png is a defoult white" = paintablealpha
its a png texture, full invisible, from another car.

2. "typeid 0x00000B3F color.png" = this is a texture, whith mutch colors inside, for parts .

3. "typeid 0x00020022 default_orange.png" - the orginal gam etexture .
#14\2011-03-21 19:41

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Just do the material as indicated in Jag's tutorial, do the loading order as said in the chassis.tex, and in the main.cfg check if the line "texture 0x00020025" is goodly wroten, but remember, use "default_white" and an alpha texture, no more than these 2 textures...
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#15\2011-03-21 19:42

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you car cfg should have "texture 0xxx2025" change it to "texture 2022" for the orange one.. then look into tutorials to make sure you set the paintable material correct.. as jag pointed.. it looks wrong..
#16\2011-03-21 20:11

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Jonava
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im runnig out of idies, now i done 100% like on JAG tut , in 3D max :



In game : (red paintable)



Now i use defoult white as normal color, export list :

typeid 0x00000000 general_env_map.dds
typeid 0x00000B3F color.png
typeid 0x00020025 default_white.png
typeid 0x00000A3F paintablealpha.png
#17\2011-03-21 20:17

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so the red part is what gets painted ? so the paint-ability works now? if so you'll need to remap the "paintable" parts of the car..
#18\2011-03-21 22:04

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Yep. The problem is now in the UVW mapping. I strongly suggest watching Dave_69's video tutorials. It's much easier to see how to do it than it is to read how to do it.

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#19\2011-03-21 22:15
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okay..btw a its a good start what u do. its hard 2 learn modeling with "learning by doing".
there is another point what u need to do.
ingame u can see, that u can look trough the chassis from inside to outside.
in material editor u can choose "2-sided" before exporting.
now ur part is visible from the out and inside.

#20\2011-03-22 03:02

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Grudas : so the red part is what gets painted ? so the paint-ability works now? if so you'll need to remap the "paintable" parts of the car..

I have remeped it now, and its paintable , but still some strange stripes now on it .

JAG : Yep. The problem is now in the UVW mapping. I strongly suggest watching Dave_69's video tutorials. It's much easier to see how to do it than it is to read how to do it.

Im using that tutorial, and many other :)

Morpheus : okay..btw a its a good start what u do. its hard 2 learn modeling with "learning by doing".
there is another point what u need to do.
ingame u can see, that u can look trough the chassis from inside to outside.
in material editor u can choose "2-sided" before exporting.
now ur part is visible from the out and inside.



Thx for the tip, looks beter now .

- : - : -
Now can you tell me pleas what about the stripe?



- : - : -

ps. thx for thet mutch help people, i was thinking no one will help . :)

This post was edited by Skerdzius (2011-03-22 04:05, 7 years ago)

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