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#91\2013-05-01 23:20

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Just to prove that this isn't dead:

#92\2013-05-02 03:57
V8 SUPERCARS YEAH!
That looks great, keep it up.
#93\2013-05-02 13:06

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gavle
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http://www.carmageddon.com/

Looks awsome! :) Love the race interior!

May God have mercy upon my enemies, because i wont.
#94\2013-06-28 03:27

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Another engine project update. V8 with intake and fuel rail off of Daywhite's V6. I've also done some SOHC heads for it, but I don't have cylinder head covers yet, so I won't post that yet.
#95\2013-06-28 11:07

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# Harrison15 :
Another engine project update. V8 with intake and fuel rail off of Daywhite's V6. I've also done some SOHC heads for it, but I don't have cylinder head covers yet, so I won't post that yet.

Is that ingame or in some sort of modelling program?
In need of fixing small things on mods? You´re welcome!


#96\2013-06-28 11:26

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*cough*3ds max render*cough*
#97\2013-06-28 21:34

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Really looking forward to the engines! We need more engines!
#98\2013-06-28 23:39

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Good to hear that you all are excited for it! This mod will mostly be a scripting-based mod, since the meshes are based off of the standard SLRR meshes (and Daywhite's engines and Diego's D Speed parts). Hopefully, it should make it possible to recreate the performance of 80% of real-world engines in great detail!
#99\2013-06-29 05:05

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We could use more of these engine mods for the original engines. Stuff like SOHC, OHV, fuel injection, maybe turbos. I like the idea.
#100\2013-06-29 13:47

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Not 100% sure about OHV - that would require me making script duplicates of every engine block, and I'd probably only make OHV for the V8 - but the rest will absolutely be part of the mod, once I actually get it done.

As I've mentioned before, the idea here is to have a set of standard engines that are more flexible and more realistic than the ones that come with SLRR. If 2.3.1 comes out, I might even talk to Raxat about integrating my engine set in as part of the career mode.

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