Welcome, Please Register or Login

Forums \ Street Legal Series \ Work In Progress Mods \ SLRR 2.3.1 Unofficial patch

123451050100>>>

Author Message
#1\2013-06-01 11:34

Administrators
10
Offline

Posts: 593

Siberian Region
ru Russian Federation

http://promods.ru/

Finally i decided to post all progress here on GOM :)
WARNING: this post is HUGE, you may get tired reading and watching this!

First of all, i've returned all cars from SL1, so now you have 25 vehicles in stock. Every new car has its all own models, exhaust pipe for each engine it uses (several engines still may fit into one vehicle) and i also wrote complete descriptions and set up prices manually to save balance in game economics. After that i indtroduced DTM vehicles :) 123sw gave me models for bodykits, but they were not perfect enough for project, so i've polished them for a better look. But DTM cars are not just bodykits - every car has special physics, custom racing chassis (with all stuff stripped out) and of course, DTM cars have new V8 engine that was optimized for utilizing in long races, so these cars are perfect for track, but nearly impossible for driving in a city. 123sw also sent me bodykit meshes for Focer WRC, they also required some fixes, so final version of this bodykit was a bit different. You can see all these cars below (open spoiler):


By the way, SL1 cars have some fixes/additions (like new headlights/taillights, bodyparts, fixed textures etc.)

After all this i painted and set up new OSD for every car and every model, so each car will give you a more unique feeling from driving. Additionally, adjusted physics a little bit, some cars are really difficult to drive, especially with RWD transmission/differential.

Then painted new tyre textures, they look smarter. You could also figure out that stock rims paintable now - i've re-exported them all in max and added paintable layer + special script to prevent them from painting when generating stock vehicle (it also works with paintable windows, if your add-on car does have them)

All stock cars now have pedals installed :) they are picked up from Christy's interior mod. Of course you won't be able to use pedals for AT transmission while MT tranny is actually installed on the engine - i've added a script that watches this.

OK, 16 more cars and extra parts/scripts, what else? Well... 18 new maps! I didn't upload have their screenshots yet, so i'll just list them below:

1. A1Ring
2. Derby Arena
3. DragStrip (402m)
4. Gateway Road
5. Hockenheim GP
6. Laguna Seca
7. National Dirt Raceway
8. Norisring
9. Nurburgring
10. Oran Park
11. Oulton Park
12. Sandown
13. UK Rally Stage 1
14. UK Rally Stage 2
15. UK Rally Stage 3
16. Vallelunga
17. Zandvoort
18. SPA Frankoorhaps GP

Some of these maps were never released before. Many thanks to smouk2 for meshes from TRD3!

Every map has following setup: start grid, checkpoints, pit stops (for circuit maps), environment SFX, road materials and SFX, pack of AI splines (also for circuit maps only) and GPS (if needed). It's not a joke, there's really 18 maps right in stock version. DragStrip has semaphore lights:



You could add these lights yourself for any map you want, all you need is to know where to place them - all other stuff will be done by the game.

By the way, add-on maps are now supported, you can try any of them in a freeride mode by selecting from this menu:



Forgot to say, there's one little trick on DragStrip track :) first part of the road is more slippery - hold your steering wheel stronger!



And now you can try all the cars and maps in 6 new gamemodes:

1. Circuit racing





2. Time Attack



3. Drag Racing







4. Drifting





5. Hot Action Cop









6. Destruction Derby





Gamemodes are really advanced inside - there's a special logic of randomizing AI splines, start grid positions, configuring bots and their vehicles, strategy of police (and invoking a special, much more powerful vehicle), tactics of derby AI, scoring in drifting (system of collecting driving statistics, virtual "judges", etc. - you need to show real drifting entire race to gain good score, not just sliding from time to time!) and so on, it's complicated enough.

Game supports add-on gamemodes, so you can make your own. You can also make add-on career events and try the gamemodes you made in different configurations.

Finally, you're able to try stock 59 career events and test your might :) Each time you successfully complete event - you get a "COMPLETED" mark or a cup sign, kinda like this:





or "FAILED" mark if you had no luck:



You could check these marks in an automatically generated menu called "EventList".

There's a new interface in game with tons of fixes, it looks much smarter now:













And a little bit improved catalog:





Garage stuff:



That was a real pain drawing and programming all this :)

Forgot to tell you about the ROC prize vehicles, it's not one car, it's 4 now! You can see 2 of them:





There's also a special logic of changing them, so they don't mix up randomly every time you access that ROC menu.

You could figure out that there is new GPS on some tracks:





It's automatically generated :) Now you can use special debug option to set up points that will be used by game to build that GPS, it's easy.

All paint work now will be processed in a paint booth:



You need to buy colors to paint your car:



HSB or RGB models can be used to setup the colors. You could see HEX of your color after buying a paint can. Empty cans must be trashed (in a same way you sell parts - just drag empty can onto a trash button)

Cheats are OFF by default, you could adjust them in this menu:



But this menu will become accessible only when you'll collect all gold cups, perfectly complete career events and get $1 000 000 on your account.

The best of the best are now collected in a "Hall Of Fame":



I made this interface just to express my personal respect for all people who had a significant impact on the community and the game. These people are:

1. Furball
2. Singh
3. miran
4. Wichur
5. h00die
6. mihon

Credits menu is a little bit new:



New Trade-In dealership:





It has rotating stand inside:



You can get inside the vehicle



Same for "Valo City Trader":



Wanna open the doors? Do that!



Joe also allows you to check if there's engine under the hood, this car seems to be OK:



...and this not :)



...and this definately needs some help:



Joe will try to sell you these wrecks now :)

I'm sure you're tired reading this, so that's not a complete list of features, i'll post more later. And sorry for resolution of screenshots, a better photoset will come up.

The main question is... when the hell it's gonna be done?! Very soon :) Yea guys, it's over 6 years past since i began this project, i never expected it to become that big, but i always wanted to make something really cool! Today it's 98% done, i just need to fix bugs and finish some small things.

Oh well, an another thing, we all need multiplayer, i remember. This version will NOT provide it, sorry.

If you didn't check the videos yet, here they are:





Physics and engine sounds suck, i know. I'll spend some time improving this stuff.
This post was edited by RAXAT (2014-07-12 10:06, 3 years ago)
CEO at ImageCode LLC. (http://image-code.com)
The developer of Street Legal Racing: Redline v2.3.1
Owner of PRO Mods (http://promods.ru)
YouTube: streetlegalredline
PayPal: [email protected]
#2\2013-06-01 11:46

GOM Team
3
Offline

Posts: 2639

Nottingham UK
gb United Kingdom

GOM-TEAM.com + Vstanced.com

honestly please do write more its nice to see the project in this much depth ;) btw check your pms ;)

Drifting VR38 Vauxhaulls on youtube for your amusement: http://adf.ly/1KwwlC
NEED help on a mod or game crashing? PM ME!
WANT ONE OF MY MODS BEFORE I RELEASE IT? I AM NOW TAKING PAYPAL DONATIONS@ [email protected]



TRANSFAGARASAN LINK: http://adf.ly/1KuwNF
YOUTUBE LINK: http://adf.ly/1KvT0R
#3\2013-06-01 11:50

Administrators
10
Offline

Posts: 593

Siberian Region
ru Russian Federation

http://promods.ru/

I'll post all the further progress here :)
CEO at ImageCode LLC. (http://image-code.com)
The developer of Street Legal Racing: Redline v2.3.1
Owner of PRO Mods (http://promods.ru)
YouTube: streetlegalredline
PayPal: [email protected]
#4\2013-06-01 11:54

GOM Team
3
Offline

Posts: 2639

Nottingham UK
gb United Kingdom

GOM-TEAM.com + Vstanced.com

honestly ive been watching this post like mad over on promods. im just glad i can understand it properly now without google chrome's shitty translator making everyone sound like theyre retarded -.-

Drifting VR38 Vauxhaulls on youtube for your amusement: http://adf.ly/1KwwlC
NEED help on a mod or game crashing? PM ME!
WANT ONE OF MY MODS BEFORE I RELEASE IT? I AM NOW TAKING PAYPAL DONATIONS@ [email protected]



TRANSFAGARASAN LINK: http://adf.ly/1KuwNF
YOUTUBE LINK: http://adf.ly/1KvT0R
#5\2013-06-01 12:38

Members
2
Offline

Posts: 182

Zagreb
hr Croatia

I tip my hat to the ground. Is there any beta release or we need to be patient? Either way, excellent work and keep it up! :somuchwin
#6\2013-06-01 13:02

Members
2
Offline

Posts: 105


us United States

I finally get back to playing with SLRR and this shows up. RAXAT you've made my day! This looks incredible, I can't wait to try it!
Cola, orange slices, and SLRR. I'm in for tha' night!


Contact me any time via PM or MSN Messenger for help, I'll assist where I can.
#7\2013-06-01 13:04

GOM Team
3
Offline

Posts: 12556

Oradea
ro Romania

I really enjoy all of these features and I'm really looking forward to seeing the game realeased, especially with all the delays (I still remember you saying that 2.3.1. would be ready soon™ about two years ago). I really hope you will be able to release it very soon.

So, are the bugs left to fix major? Can you give an ETA on the release date?

Also, after release will there be any guide for extra stuff that modders will be required to do in order to make cars / tracks work? Will there be a lot of differences in terms of car mods compared to previous versions?
#8\2013-06-01 14:09

Avatar

V.I.P. Member
2
Offline

Posts: 6488

gavle
se Sweden

http://www.carmageddon.com/

This looks really awsome :) but the rear wheels offsets on all cars are kinda weird, but that is not hard to fix :-) And by the way, have u had any thoughts on maybe rusty cars for 2.3.1, at joes? maybe this will inspire u :) Scratch made rust texture for the van i converted from Forza 4. :) Also, what about custom glow orbs etc?
this car uses it to. Now these are just suggestions and ideas, and i know there are alot of them from everyone that is following this project. :-) And if there is anything i could do to help, ill gladly do it to the best of my ability :)






This post was edited by robban_9000 (2013-06-01 14:25, 4 years ago)

May God have mercy upon my enemies, because i wont.
#9\2013-06-01 15:43

Members
2
Offline

Posts: 5118

London City! :]
gb United Kingdom

http://vstanced.com

looks like good progress, any estimation on the release date? :) i remember it being 2012 or something along the lines? just want to know how far you got tbh.

also i am not 100% happy on the fact that you need to complete the whole game to get enough cash, i as a modder simply want to build, test and try my mods and i simply don't have time completing the game, so could you either include a developers/moders mode?! or something along the lines where i could easily test my mods?

dada.
#10\2013-06-01 16:01

GOM Team
3
Offline

Posts: 2627

Cordoba, Justiniano Posse
ar Argentina

Very happy to see all the progress here, worth reading it!!
Could I ask something? can you try adding an Add-on car mod, just to see how would it look ingame? I'd also like to know, wich modifications our mods will need to have in order to work at this version :)
2013 HONDA CG TITAN 150cc ESD

123451050100>>>