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#121\2014-01-16 08:52

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ee Estonia

www.back2back.ee

There are no other sites with this information. Been googling for a couple of hours now :)
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#122\2014-01-16 10:58

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http://promods.ru/

@RobikV3: current build is very unstable, but I will do my best to fix that, utilizing great debugging experience. SL1 cars use stock SL2 engines;

@mike.: handling can be balanced to achieve more realistic results, the engine itself provide pretty good physics simulation.

There is no any secret about all the screenshots above, what you see is very close to the final result.

Still working with my shader app, almost done with generating environmental cubemaps - the generation code works fine, but there is something wrong with applying envmap to cubemap faces, so I see my mesh in a black color right now if rendering to texture is enabled, looking for some solution about this.
CEO at ImageCode LLC. (http://image-code.com)
The developer of Street Legal Racing: Redline v2.3.1
Owner of PRO Mods (http://promods.ru)
YouTube: streetlegalredline
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#123\2014-01-16 12:06

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GOM-Networks.com

Mike, the guy is providing us with some info and screenshots that Raxat is obviously too busy to do himself, so lets cut him some slack. Wherever he gets this info doesn't matter, its obviously okay by Raxat and its also true.

I was / am also curious but at the same time im just glad we got some info here, because its important to share here and show everybody.


I am confident that the handling physics in SLRR are only as bad as they are because they haven't been tuned well, or tuned too much etc. Its hard for a single person to tune physics and handling of a car,there is too many variables and different components.

It has to be a ridiculously hard task, so I wouldn't have any big expectations out for that with this patch.

CPU: Xeon X5690 Hexacore / Mobo: Gigabyte Intel X58 / RAM: 12GB DDR3 1600 Tri Channel config / GPU:nVidia GeForce GTX 770 / HDD: 120GB Corsair SSD - 2TB Western Digital - 500GB Western Digital External USB 3.0 / PSU: 1300W Tagan
#124\2014-01-16 13:00
This is clear. @mike I share info coming from French site that have collected the maximum leakage or other site as promods.ru modzona and other German or American site.
I put everything I know about Gom-Team, this is the site that has more mod for SLRR. That said, go in an hour for other info and summary of what we know.


#125\2014-01-16 13:14

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2014-01-16 10:58#241939 RAXAT : @RobikV3: current build is very unstable, but I will do my best to fix that, utilizing great debugging experience. SL1 cars use stock SL2 engines;

Thank you RAXAT for reading and answering my question.

So theres no V6/V10/V12 in 2.3.1? Stock game had only I4, I6 and V8, but rest of the V line up was in 2.3.0LE sooo... I'm little confused now what should i take for stock :S Hope you can clarify that and sorry for so many questions.

#126\2014-01-16 13:58
- Launch of a new concession (reprise) , allowing profitable to buy and sell cars. Store the interface similar to the standard emission of the engine.
- Added the ability to open doors / bonnet / boot when viewing cars at the dealership. Also, there is the opportunity to look inside the car and start the engine.
- Lower level of critical damage cars sold to Joe.


- The range of Joe appeared very cheap cars that can be purchased for the removal of the remaining parts.
- Added scroll through the main menu using the mouse.
- Errors in the java machine fixed , leading to an increase in the consumption of RAM. FPS increased stability indicator.
- Amendments to the physics of motion on different surfaces.
- Replaced the texture of the grass or similar surfaces.
- Fixed minor bugs and errors in the "List of events ".

A rumor says that these three image are the image loading, personally I think it is a fake




On the image below you can see that the false start is possible.


Finally. The info we already know, this is the change in weather, it can have snow in the games.



SLRR 2.3.1
COMING SOON!!!


#127\2014-01-16 16:11

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nice, Raxat please confirm if any of the info posted is false.
CPU: Xeon X5690 Hexacore / Mobo: Gigabyte Intel X58 / RAM: 12GB DDR3 1600 Tri Channel config / GPU:nVidia GeForce GTX 770 / HDD: 120GB Corsair SSD - 2TB Western Digital - 500GB Western Digital External USB 3.0 / PSU: 1300W Tagan
#128\2014-01-16 23:36

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looking mega sweet. been waiting a long time, but i am sure it will be worth it
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#129\2014-01-17 00:28

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so exciting its like watching a chevy smallblock being assembled then dyno tested
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Bullsh*t. You meant every homo-erotic word you said.
#130\2014-01-17 06:38
Summary of what we know about SLRR 2.3.1:
We know that the game will contain all the SL1 car and any car redline are remastered: the Focer, Nonus, einvagen and Baiern.
The choice of circuit are now posible, Will there be mod as drift, derby, Drag, rally , race GT1 and against the clock. That said walking in Valo City are always possible. False departure are now in place,
savont us that the police will drive at high speed as the badge and the prosecution will be more intence. The ROC is still in place, it is possible to win a Naxas plus a Furrano.
In Valo City, it is possible to talk to a policeman with a blow horn and talk to him rudely, this will make furious, the dialog window are redone and street racing are Still up with the club.
For vehicles, the purchase it is possible to open the door, hood ... You can now get into a car and start the engine.
Cage paint and set up the rim are customizable and we can choose the color we want with the color setting.
For the menu, catalog and record information on the car was rebuilt in color 2.3.1 ie: black, white, gray and red with new Boutton.
for the environment, there's the weather change and the new light reflection.
For driving stability, I is not information, but I think it has been revised.

Here's the summary of what we know about the games, I leave some for finish game image.






Street Legal Racing Redline 2.3.1 by RAXAT
COMING SOON!!!


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