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  1. kn5 converter
    Sections: Downloads \ Other Files
    Tags: Kn5, Converter

    Supports all Assetto Corsa models (cars, tracks...) from Early builds to 1.1 final.

    Usage: kn5conv.exe [-fbx|-obj|-objZMhack] [input_file/folder]
    More info in the readme

    You could also drag the kn5 file on to kn5conv.exe

    - FBX supports almost all model features, except specific shader settings or textures (ex. dirt, damage).
    In case of multi-layer diffuse textures, the second (txDetail) map is used as diffuse, and the first is used as specular since it's usually a grayscale map.
    A complete list of material properties is included for reference as user-defined settings
    - OBJ does not support hierarchy, transformations or UV tiling. Therefore, these are "baked" into the model so at least it looks good.
    - OBJ ZMhack takes advantage of a bug (or feature?) in ZModeler2 that creates usable hierarchy from OBJ models
    I won't go into detail, it just works even if it's not supposed to :) Small boxes are created instead of dummies which you can convert and use to set pivot positions.

    Credit: Chipicao

  2. M3G2FBX converter
    Sections: Downloads \ Other Files
    Tags: M3G2Fbx, Converter

    - supports all models from RR3, NFS:MW and NFS:NL
    - All LODs with normals, UV coordinates, vertex colors, hierarchy, transformations, materials, and texture names (for reference only)

    Usage options:
    - drag&drop an m3g file to convert it
    - run the exe to convert any m3g file from the current folder
    - use the command line to specify a file: M3G2FBX.exe input_file.m3g
    - same thing with a folder or a path, only this time it will include all subfolders: M3G2FBX.exe input_folder
    - run with -u argument (M3G2FBX -u file/folder) to make unique mesh names; useful if you plan to convert to OBJ afterwards

    FBX files will always be saved in the same place as their m3g couterparts.

    SBA Brute - .sba texture converter for NFS:MW and NFS:NL
    It is by no means a "true" converter. It basically guesses the image format and number of mipmaps based in width, height and image data size. Most textures are successfully converted, except cube maps and some special sba files.

    Credit: Chipicao


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