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  1. Devil's V8 Rescript
    Sections: Downloads \ Street Legal Racing: Redline \ Engine Mods
    Tags: Devils V8, Engine, V8

    THIS DOWNLOAD IS OBSOLETE, GO HERE INSTEAD


    Rescripted version of Mihon's Devil's V8


    Complete rescript for Mihon's Devils V8 engine. New scripts, sounds, and a few visual edits by Harrison15. Much more usable in general, and includes RPKs for 2.3.0LE and 2.2.1MWM. This was done unofficially, so if Mihon objects, I will take this down.

    The turbos are still ridiculously powerful, but if you have problems, turn down the boost.

    Also, the archive is huge because there are six sound sets, as well as turbo and supercharger sounds. Click the exhaust headers with the tuning tool to switch the sound file. File is 24MB.

    I uploaded this before being unavailable for a week, so this is a BETA as of July 5.

  2. Devil's V6 Rescript
    Sections: Downloads \ Street Legal Racing: Redline \ Engine Mods
    Tags: Devils, Devils V6, Engine, Engines, V6

    Rescripted version of Mihon's Devil's V6


    Complete rescript for Mihon's Devils V6 engine. New scripts, sounds, and a few new parts by Harrison15. Much more usable in general, and includes RPKs for 2.3.0LE and 2.2.1MWM. This was done unofficially, so if Mihon objects, I will take this down.

    The archive is huge because there are seven sound sets, as well as turbo and supercharger sounds. Click the exhaust headers with the tuning tool to switch the sound file. File is 18MB.

    This mod is in BETA, though it was more finished than the V8 when I first uploaded it.

    Probably asked questions:

    • Does it still have the BMW headcovers?: Nope. BMW never produced a V6, so I made some Mercedes ones out of the V8 BMW headcovers instead.
    • What sounds are included?: Nissan 350Z, Acura NSX, Nissan GTR R35, Shelby Terlingua Mustang, Audi TT 3.2, Ford Capri RS3100, BMW Z4 M Coupe.
    • Wait, BMW sounds? Didn't you just remove the BMW head covers because they were wrong? Isn't that wrong too?: I don't really care.
    • Where are the carburetors and Performance supercharger air filters?: In the Devil's V8. You must have the Devil's V8 installed for these to work. Plus, the transverse transmissions from the V6 can be installed on the V8.

  3. New Engine Sounds i4,i6,v8
    Sections: Downloads \ Street Legal Racing: Redline \ Engine Mods
    Tags: Engine, Gear, Honda, I4, I6, K20, Limit, Mazda, Mc, Muscle, Prime, Rb26, Rev, Sounds, Subaru, Superduty, Tune, Tuned, Tuner, V8, Vroom

    No point in adding pictures, this is a zip file. you will need 7zip or winzip to extract files.

    place them in your Engine/sounds folder.

    Always read the README in every mod, even this one.

    Always make a backup of your old sounds, incase you dont like mine.

  4. Catalog Textures NSFW w/ Installer
    Sections: Downloads \ Street Legal Racing: Redline \ Textures and ENV
    Tags: Audio, Babe, Custom, Engine, Girl, Hot, Install, Interior, Running Gear, Sexy, Tuner

    I made this easy for you guys. I put together a installer, that doesnt add any extra crap into your game or computer. I know sounds fishy, but some people just cant seem to figure out where the mods go. so this is a easy installer. If you dont want to use the installer open it in 7zip and extract the files and place them yourself.

    I kinda go tired of all the standard basic images that everyone uses for catalog, like blank images, or pages, goofy graphics etc...

    So now you can enjoy your SLRR while playing your SLRR.

    This is more or less a 18+ though there is no nudity, i take no responsibility if your mom/girlfriend/wife catches you building a motor.

  5. Corvette C7 Engine
    Sections: Downloads \ Street Legal Racing: Redline \ Engine Mods
    Tags: C7, Corvette, Engine



    DETAILS:

    Warning, if you buy only the cylinder block [Engine block] car will not start. You need to buy engine kit.
    The modification was tested on versions 2.2.1MWM and LE2MWM

    Specification of enigne kit:
    - Cylinders - 8
    - Engine - 7099 mm
    - Maximum torque - 621 Nm at 5250 RPM
    - Maximum power - 713 hp at 8250 RPM
    - Fuel used - 95
    The engine is equipped with a 6-speed transmission

    Use 7-Zip

  6. Honda K Series Engine
    Sections: Downloads \ Street Legal Racing: Redline \ Engine Mods
    Tags: Defiant, Engine, Honda, K Series, K20, K24, Turbo

    Honda K Series (K20 & K24) for SLRR by Defiant



    This mod is based on the original K series by blast, so BIG thanks to blast for giving me his max sources and java sources which allowed me to make this mod possible.

    Also another big thanks to Harrison15 for the engine specifications.


    Details:

    This mod has been 100% reworked. MOST meshes and textures are new! Very few were reused but even those had been edited heavily.

    -2 turbo kits and one non-intercooled option
    -Supercharger kit with reworked parts
    -SEVERAL different exhaust options
    -SEVERAL different intake options including ITBs and ram scoops for drag racing
    -New transmissions
    -New engine internals
    -Multiple fuel rails
    -New clutch and flywheel
    -Reworked valve covers with custom carbon and decaled options
    -The spark plug covers are detachable and include custom options
    -Oil catch cans and PCV filters
    +MANY more parts that I don't feel like writing

    I have included only 9 engine kits, there are enough parts to easily make more than 15 but don't be lazy and build the engine yourself :P

    Each part affects performance and has many detachable options.



    INSTALL:

    Put "SeriesKhonda" folder and "SeriesKhonda.rpk" into parts/engines

    Put the "Sounds" in your main SLRR folder.

    That's it! Enjoy and have fun.


    Credits:
    blast for the original K series files
    Harrison15 for the specifications
    Gorgoil for the sounds

    **ONLY TESTED on 2.2.1**

  7. Adjustable engine script FIX
    Sections: Downloads \ Street Legal Racing: Redline \ Miscellanious Parts
    Tags: Adjustable, Engine, Script, Fix, Camshaft, Crankshaft, Compression, Hp, Bore, Stroke, I4, Inline 4

    This is originally mod by apendix, but it had missing sliders, or it crashed the game. I rescripted it a bit, so it doesn't crash the game and is actually working. You can change bore and deck height - aka compression (tune block), stroke (tune crankshaft), valve diameter (tune cylinder head). You can tune supercharger's pulley diameter but it doesn't change anything for now. And I haven't figured out what is the problem with tuning valve lift and duration. I'll put it back as soon as I crack this nut. I am new to scripting so it's a bit hard for me to do this s**t and this is my first "mod", which isn't actually a mod and it isn't actually mine. I tested it on clean SLRR 2.2.1 MWM STAGE 1 and on stock engines. Tip: For fast revving engine, reduce stroke, that will give it durability on high rpms as well and to get power back, increase bore. Only bug I found is, when you change the value of anything mentioned above and close the tuning window, and then open it again, the slider is in middle, hence you can indefinitely change sizes. I guess when you get to 0 it will crash. If anyone wants to help me with this, I will be really thankful. HF slshot101.jpgslshot102.jpgslshot103.jpgslshot104.jpgslshot105.jpgslshot106.jpgslshot107.jpgslshot108.jpgslshot109.jpgslshot110.jpgslshot111.jpgslshot112.jpgslshot113.jpgslshot114.jpgslshot115.jpgslshot116.jpgslshot117.jpgslshot118.jpgslshot119.jpgslshot120.jpgslshot121.jpg

  8. Chrysler V8 Pack V4.0 REBOOT (COMPLETE)
    Sections: Downloads \ Street Legal Racing: Redline \ Engine Mods
    Tags: Engine, V8, Mopar, Muscle, 440, 426, Hemi, Ramcharger, Fireful0, Mod, Workshop, Operationstation, 318, 340, 360, 361, 383, Mf_Team, Magnum, Force, Team, Mf_Fled, Fled



    SPECIAL 2.3.1. COMPATIBLE VERSION: Special thanks to daveh19671 (Version 4.2) http://www.mediafire.com/file/82o8p8b7ogizqc4/mopar1.7z

    ONLY FOR GOM-TEAM AND OPERATIONSTATION.COM!!!

    Thanks for viewing the Chrysler V8 Pack V4.0 REBOOT by me, Fireful0!

    In case you are wondering, this will replace the original Chrysler V8 Pack files in /yourslrrdirectory/parts/engines
    Don't worry, though. All of the old parts by MF_TEAM are still there.

    This pack adds new parts to one of the best engine packs for SLRR,
    and also allows carburetors and transmissions to be tunable!
    Don't expect everything to be perfect, as it is still in beta.

    Thanks to the following people for making this pack possible:
    MF_FLED (for javas and 3d)
    Defiant (for some help and 3d)
    Locomanusa (for awesome pictures)
    CuPcaKe_Drifting (for some great 3d that was never included)
    Burn Rubber (Alpha tester)
    Racedriver43 (Alpha tester)
    Zeprarex (Alpha tester)
    cameronseren (Alpha tester)

    Version history:
    V4.0 = Main Release
    V4.1 = Fix issue with carburetor location on dual quad intake
    V4.2 = Fixed crashing problem with people using 2.2.1LE2MWM (Special thanks
    to Colorage79 for sending me his game version to fix this problem!)
    V4.3 = FULL RELEASE!!! One more air cleaner added, and 2.3.1. version added to download page. More will probably not be added, but you never know with me! ;)

  9. Motor Fiat Tipo (Fake)
    Sections: Downloads \ Street Legal Racing: Redline \ Miscellanious Parts
    Tags: 2.2.1 Mwm, Fake, Engine, Parts

    Google translate: It is an engine for Fiat credits Fake HRS MotorSport By Lucas Nicolas Motor credits Aquino By Bum Bum Escape credits Nehuen Houses By The Script Filter Modified By My



    image fixed by sterling

  10. LS Engine Kits
    Sections: Downloads \ Street Legal Racing: Redline \ Engine Mods
    Tags: Ls, Ls1, Ls2, Ls3, Ls7, Lsx454, Chevy, Engine


    Taken from SLRR 2.2.2. as a seperate download

    Engine already have a TT system , 2 SCs , short and long exhaust manifolds, LS1-2-7-X crankshaft (probably pistons too but I'm unsure on this. Not conrods , they are LS3 for all the combos) , 2 other kinds of camshafts.

    Comes with the following blocks:
    LS1
    LS2
    LS3
    LS7
    LSX454

    WARNING!!! NOT ALL BLOCKS HAVE SOUNDS!!!

  11. Ford Inline Six Pack ALPHA RELEASE
    Sections: Downloads \ Street Legal Racing: Redline \ Engine Mods
    Tags: Ford, Engine, Inline Six, Ohv, Ohv Inline Block

    Here goes an ALPHA release of my Ford inline-six engine pack. Theese engines are OHV inline blocks, so you will need to check this post: http://streetlegalmods.com/downloads/game/the-games/Pablo

    Once you followed the steps explained there, you are able to use this mod!

    What's included:

    • Ford 188 cubic inch engine
    • Ford 221 cubic inch engine
    • Some custom parts for tunning

    They are argentinian models used in the Ford Falcon, Ford Fairlane and F-100 truck for almost 40 years.I'll be adding de 170, 240 and 300 cu. in. blocks soon.

    Please, note that this is for testing purposes only. When the mod is finished, I'll include all the java, .max and texture files. By the way, this is my first mod so surely the shapes and textures won't be the best!

    Enjoy!




  12. Ford Inline Six Pack ALPHA RELEASE
    Sections: News
    Tags: Ford, Engine, Inline 6






    Click on the image to get it!

  13. Ford Turbo 6cil
    Sections: Downloads \ Street Legal Racing: Redline \ Engine Mods
    Tags: Engine, Engine Blocks, Turbo, 6Cilynder, Ford

    The engine is a redesign new that already had, this can be aspirated or turbo, DO NOT REPLACE THE ORIGINAL, credits to Louis Mendez for the sound
    And thanks Nicotox for upload this mod :)





  14. LamboFreak's EJ25 Sounds
    Sections: Downloads \ Street Legal Racing: Redline \ Sound Mods
    Tags: Engine, Sound, Sounds, Ej25, Subaru, Boxer, Flat, Four, 4, Cylinder, Lambofreak, Lambo, Freak


    BB93'S EJ25 ENGINE MOD IS REQUIRED FOR THIS MOD TO WORK!
    Link here.

    Install is pretty simple, just open the "LamboFreak_EJ25_Sounds" folder in this
    archive and extract everything you see there to your SLRR folder.

    Once in game, I HIGHLY RECOMMEND setting your redline to 7666 RPM and your idle to 800 RPM.
    I've set them both there as default on the two engine blocks, but figured I should mention just in case.
    The sounds were coded with this setup in mind, so things like the rev limiter might just
    sound strange or not work at all with the redline set to a different RPM.

    Enjoy!

  15. LamboFreak's EJ25 Sounds Released
    Sections: News
    Tags: Engine, Sound, Sounds, Ej25, Subaru, Boxer, Flat, Four, 4, Cylinder, Lambofreak, Lambo, Freak

    Click on the image to get it!





  16. SKYENGINE - BMW M50
    Sections: Downloads \ Street Legal Racing: Redline \ Engine Mods
    Tags: Engine, Bmw, Bmw 6

    Decided to release a little work i've done,
    All is whrite in title,
    This is a M50B25 BMW engine but this is the SkyEngine (same specs, same thing)
    With a custom header adapted for hot rod Ford 32.
    Added : -Engine kit => because you will not be able to search all parts, they doesn't exist. /!\to get the entire and fonctionnal engine you must buy the engine kit /!\
    - Oil pan system, to get the right position of the Engine.

    I want to share a little tip to :
    If you have an entire engine you want to put as sky engine, with this, you export your engine mesh, don't forget to export your oil pan mesh too (it can be a part of the engine not forced to get an oil pan)

    for this engine, the oil pan is the grey part behind the fan(photo2).


    Tested only on MWMLE

    Enjoy !



  17. LamboFreak's EJ25 Sounds REDUX
    Sections: Downloads \ Street Legal Racing: Redline \ Sound Mods
    Tags: Engine, Sound, Sounds, Ej25, Subaru, Boxer, Flat, Four, 4, Cylinder, Lambofreak, Lambo, Freak


    BB93'S EJ25 ENGINE MOD IS REQUIRED FOR THIS MOD TO WORK!
    Link here.

    Install is pretty simple, just open the "LamboFreak_EJ25_Sounds_REDUX" folder in this archive and extract everything you see there to your SLRR folder.

    Once in game, I HIGHLY RECOMMEND setting your redline to 7666 RPM and your idle to 800 RPM. I've set them both there as default on the two engine blocks, but figured I should mention just in case. The sounds were coded with this setup in mind, so it will sound the best with this setup (although
    you're welcome to try different RPMs).

    Enjoy!

  18. Tutorial: How to convert sounds from real life for SLRR
    Sections: Tutorials \ Street Legal Modding Tutorials
    Tags: Slrr, Sound, Tutorial, How, To, Convert, Engine, Exhaust, Sounds, From, Real, Life, Dyno, Videos, For, Street, Legal, Racing, Redline

    _________________________________________________________________________


    If you dont know anything about scripting neither make rpk for sounds, sorry but first you need to read this two tutorials (clic on each one):
    -Converting engine sounds from Shift 2 to SLRR
    -Converting Engine Sounds From Forza Motorsport 4

    _________________________________________________________________________

    In this tutorial you will learn how to take sounds from youtube videos and edit them for SLRR(And other games too), for example I converted this F12 sound:



    https://www.youtube.com/watch?v=F52m8E8XjpI
    https://www.youtube.com/watch?v=4Nb0GaQbmCw




    I used this way to make the sounds of toyota 4age, honda b16a and ferrari 458 too.
    First of all you will need the following programs / apps:

    -aTube Catcher or similar(for download videos from youtube)

    -Adobe Audition CS6 or similar(for edit sounds)

    -Acoustic Tachometer for Android OS (to know the RPM of a sample by the sound). I'm sure there's some similar application for IOS. If not, or if you do not have a device with android / ios, you should find out the rpm by trial and error, or look for another method.


    You have to read the following steps while you see the following video, so let's start:

    1) Find some video with a good sound and with long accelerations, and download them with aTube Catcher in mp3 or wav format with the highest quility you can. Then you have to open the downloaded audio file with Adobe Audition and convert it to 32000Hz (seconds 0:00 to 0:07). 32000Hz is the frequency and with that value works fine in slrr. Higher frequency values doesn't work correctly in game (in some point the audio dont change by the RPM) or even it dont reproduced it. For channels, in most cases, STEREO is used because it's louder than MONO without saturated it with high decivels, but MONO in game start to reproduces faster. For example, in the 4a-ge sound I had to use MONO becuase the "open throttle bodies" effect in STEREO was started to reproduced too late and sounds very bad, but for the other engines i used STEREO.

    2) Now you have to find the different parts of the downloaded audio that you will use for the rpm samples,in my case I started with the high rpm sample. So once you find it, copy the part and paste to new. (0:10 to 0:33)

    3) Now you have to make the sound that is accelerating sound like it's not, making it sound the same pitch and form a loop. In this step you have to listen carefully to do it correctly without getting short with the correction of the pitch, or to go over the limit making it sound like it decelerating. (0:39 to 1:09)

    4) After correcting the pitch, the last part of the sound sounds strange, I think it's a bug of the program, but nothing serious, just delete that last part. (1:11 to 1:25)

    5) In this step you will notice if you did the step 3 correctly. You have to copy the entire sample, and paste it at the end of it, causing it to duplicate, but the duplicate part will be reversed and you will have the sound "symmetric" forming a loop. If the sound sounds all in the same tone/pitch and not like it's accelerating or decelerating, CONGRATULATIONS! you did it great! (1:25 to 1:57)



    https://www.youtube.com/watch?v=7m__J73XBLM




    6) Now comes the part to know the rpm of the sound that you did it. Open the Acoustic Tachometer app on your device and configure with the correct parameters. In this case, the engine is a 12 cylinder 4 stroke that reaches 8500 rpm. So the parameters are the following:
    -Engine Cycle -> four-stroke
    -Cylinders -> 12
    -Multiplier -> 1 (this parameter always goes in 1)
    -Minimun RPM -> 500
    -Maximun RPM -> 10000

    After configure the app, you have reproduce the sound on your pc and put the mic of the device nearest possible to the headsets or speakers of your PC, and the app will show you the RPM of the sound. Sometimes it's normal that the app shows you any number when there's no sound.

    7) Once you know the rpm of the sample, save it as a .wav format and write the name of the file and its rpm value in a .txt just to remember . Do the same steps for the rest of the samples (low rpm, mid rpm, etc).

    8) After make all the "On Load" sounds, you have to do the "Off Load" sounds. If the video isn't recorded on a dyno, you have to make the off load sounds with the same way than the on load sounds, but if the video is recorded in a dyno, probabbly when the car is decelerating the only sound you will hear is the dyno whine. In this case, you have to edit the same sample you did it for on load and play with the equalizer to make the off load effect like in the following video:



    https://www.youtube.com/watch?v=vANTXURKsn0




    I use the 10-band equalizer, but you can experiment with the 20-band or even the 30-band. But for example, if you use the 20-band equalizer for the one sample, you have to use the same for the rest.


    9) The last part is obtain the limiter sound and the idle sound from other videos, but in generel both doesn't requires editing, only change the frequency and maybe the decivels. Also you have to put the sounds in game, but if you are reading this probably you alredy know how to do it, so good luck!

    PS: if you have problems and/or need some help, dont pm me here, pm me on facebook: (clic here)



    _




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