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  1. xBizu's Light ENV Reflection Maps
    Sections: Downloads \ Street Legal Racing: Redline \ Textures and ENV
    Tags: Env, Envmaps, Fps, Graphics, Performance, Reflections

    FPS Friendly Envmaps

    Since some people in the community are looking for ways to push some more FPS out of their game and still have it look good, I decided to upload my envmaps.

    The envmaps have pretty plain colors so black or gray paint still looks natural in-game without other unwanted colors.

    Installation:
    Just install to SLRRdir/maps/skydome and replace the files.
    IMPORTANT!!: Don't forget to make backups!!

    Day

    Night

    Have fun! ;)

  2. FPS Friendly Reflection Maps By xBizu
    Sections: News
    Tags: Env, Envmaps, Fps, Graphics, No Lag, Performance, Reflections


    Click the picture to get it! :3

  3. LamboFreak's ENB + SweetFX
    Sections: Downloads \ Street Legal Racing: Redline \ Textures and ENV
    Tags: Enb, Graphics, Graphic, Mod, Slrr, Sweetfx







    Here's my personal ENB and SweetFX config I've been working on for a while.

    I highly recommend installing/doing the following things alongside this graphics mod to make it look even better:
    Turn ESL Shader OFF (for 2.3.0 LE users)
    Vanilla scene.class
    BenyUK's High Res Sky
    Vanilla BB93 SLRR EnvMaps

    Install is pretty simple, just open the "LamboFreak_SLRR_ENB" folder in this
    archive and extract everything you see there to your SLRR folder.

    Ingame controls
    Shift + O: Turn on/off ENB
    Shift + F10: Turn on/off Ambient Occlusion
    Scroll Lock: Turn on/off SweetFX

    Enjoy!

  4. LamboFreak's ENB + SweetFX Released
    Sections: News
    Tags: Enb, Graphics, Mod, Sweetfx

    Click on the image to get it!

  5. Slrr Exhaustive
    Sections: Downloads \ Street Legal Racing: Redline \ The Full Game
    Tags: Career, Valocity, Tournaments, Stability, Graphics

    Slrr Exhaustive

    I uploaded a backwards compatibility breaking updated full download with new content (+3 engines +20 chassis)
    and drastically reduced potentially loaded scripts which should extend crashfree playtime.
    I also made sure every car has proper head, tail and break lights also there are
    a lot of new physics related tweakable variables in the reshade settings.
    I made every car stable in the air and adjusted(and simplified) all the
    weights now one should only edit the main cfg if one wants to change
    the balance of a car (which is set to "never flip" as default)
    
    The main download:
    

    Get The New SlrrExhaustive From GoogleDrive

    Ever refreshing patch link:

    Patch Link For The New SlrrExhaustive

    Last patch for the Old:

    Patch Link For The Old SlrrExhaustive

    Old description:

    -200 chassis models -272 tyres -2042 rims -150 custom tournaments on 20 maps against racers from the Valocity ladder during career mode (random racers otherwise) -232 pre-built engines available from the catalogue (any engine any car) -Packed into a working(video footage provided) Slrr(all java sources provided where available, I even found the source for system classes) -Responsive catalogue -Properly working Valocity and dealers (custom paintjobs on dummy race cars in Valocity during career mode and custom random generated opponents during night races and in tournaments) -Every racer chassis customizable with nicely aligned paintjobs and with extra parts (10 different wide chassis compatible with all 200 chassis types) -Bigfoot wheels (working semi-properly with collision on the wheels) -Advanced bugfixes to the Slrr.exe: (Ida .idb and Olly .udd data included) -Decal projection (crashed slrr when trying to paint a car with a model with more than 32767 vertices) -Flying traffic cars -Lag on collision -Lag on look back, and generally looking around -AI racer cars could not accelerate on sideways slopes -Forced resource unloading addressing memory consumption -Lag on spatial boundary crossing with a car that has large textures(this is what is happening at the end of the 4th gameplay video and why it does not happen in the 5th) -Reshade customized for Slrr (Resahde source code provided under the BSD 3-clause license (https://github.com/crosire/reshade/blob/master/LICENSE.md)) -DOF effect that does not affect the UI -Velocity dependent radial blur -Dynamic reflection map -AmbientLight -Bloom -MXAO(behind particle effects) -and anything that reshade can compile -Variables customizable (on the fly) from in-game reshade dialog(when in customization mode under the dubious ReflectionSettings.fx): -Reflection Strength overwrite -Other vehicle-material properties overwrite(specular power, color, refelction color...) -Part deformation strength -Car deformation strength (loss of driveability) -Part detachment damage(how much you have to beat a part for it to fall off) -Flop disabling(doors and hood will not open on collision) (with the variables above you can make an old-NFS style indestructible car) -Engine wear -Tyre wear -AI power slide ignore factor(how much sliding the AI ignores when deciding whether to accelerate along a spline) -AI over-breaking -AI over-steering (these ones below can solve a lot of lagging) -Maximum texture reserved memory -Maximum vertex data memory -Maximum sound memory -Maximum script instances -Resource loadrate and others Controls for the game(not customizable): -P put the car back if it has flipped -1,2,3 simulation-time manipulation -O (not a zero)toggle checkpoint markers during tournaments -Esc return to tournament garage during tournaments (while watching a race or to give up) -ctrl+shift+F10 for reshade menu -ctrl+shift+F11 to toggle reshade effects -"Tune" the chassis in the garage to move the wheels(Big foot mode) the engine or to overwrite the engine sound In game pictures: Gamefootage(near-potato pc): Bigfoot: All cars (and kind of a stress test)

    Download Slrr Exhaustive from GoogleDrive

    All of the above and everything linked is provided as-is, feel free to extend but you know dont be a dick.

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