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  1. 2.3.0LE Fonts patch
    Sections: Downloads \ Street Legal Racing: Redline \ Textures and ENV
    Tags: Fonts, Patch

    WARNING: Please backup your existing files.

    2.2.1 let's change the font to font.

    Patch Path:C:\Program Files (x86)\Street Legal Racing - Redline

  2. Street Legal Racing: Redline v2.3.1 BETA has been finally released!
    Sections: News
    Tags: Imagecode, Patch, Raxat, Slrr 2.3.1


    The new 2.3.1 beta patch is now available! You can download it HERE. To run the patch, purchase activation keys at http://getstreetlegal.com and type the key in the launcher of the game.

    It's the biggest update ever done for Street Legal Racing: Redline game over past 10 years. Even despite current release is very unstable, you'll be happy to try it yourself or learn something new from the sources, that are included into release package.


    Thanks everyone for the big patience on waiting for this release!

  3. SlrrExhaustive Bits
    Sections: Downloads \ Street Legal Racing: Redline \ Game Patches
    Tags: Patch

    SlrrExhaustive Bits

    Here I share only the modifications to the game itself and not the content from SlrrExhaustive: -Modifiable "gear shift time" -Reshade with dynamic reflections (optional now (hence the 3 packs)) -AI acceleration fix on sideways slopes -Automatic memory freeup in the non-reshade version (on entering the garage) -I made a program to edit the values of settings previously only available through the reshade menu (for the non reshade version) -Flying traffic cars -Lag on collision -Lag on look back, and generally looking around -Decal projection crash -... Something for modders: -I made a new class RawEdit.class (source included but it's mainly just 4 new native functions) the new native functions read and write floats and ints from and to raw offsets in memory -static native int getI(int address); -static native float getF(int address); -static native int setF(int address,float value); //returns the address overwritten -static native int setI(int address,int value); //returns the address overwritten -some offsets are defined ,which I know of, in the RawClass.java -The exe also registers the public native float getIndexedData( int index ); function to the chassis class I did not include a full chassis.java because it can vary from version to version, just the code that can be added to it to access the new function (the game does not really care if the chassis.class defines the function or not so it is not needed) -This function can be used to get realtime (current) data from a car: -Mileage -RPM -GearStrength(the ratio) -CarRuntime -ExhaustActivity -Steering -Handbreak -BreakStrength -ThrottleStrength -ClutchStrength -NitroStrength -NOSLevel -EngineWear -HandbreakLED -OverDriveLED -ASRLED -ABSLED -The current turbo level is only dependent on some dyno params and the current rpm there is a function included that mimics how slrr calculates it in script. There are 3 versions of this "patch": -Pack_NoReshade -This does not include reshade but all the exe patches(should work with any modded slrr (of course with one that does not have its own patches)) are there and it does have the config program to customise the settings. -Pack_reshade_forMWM -Pack_reshade_forVanilla LINKS: Pack_NoReshade Pack_reshade_forVanilla Pack_reshade_forMWM I also uploaded the udd(Olly) I use for the exe: Slrr_GI udd

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