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Tutorials \ 3D Tutorials \ How to Model a Insex Bolt

Author / Submitted by: Breden

How to Model a Insex Bolt

Hey boys and girls, i�m bored so i gonna create a tutorial how u make a insex bolt i 3D Studio Max. I use this bolt the add some details to my engines. It�s a very simple thing to do so i think u will understand quite easy =)

1st

Make a tube in max, 6sides for it, and unmark smooth for it.
It should look like this:


Right click on it and choose Convert To: Convert to Editable Poly. Then choose the tool polygon in modifiers list. Then mark the outer part of the tube, so the inside is still there like this:


Then u press delete, then u only should have the inner part of the tube left.


Then choose border tool, mark on edge of the tube, like this:


Then choose the scale tool, select the edge, hold down shift and crop it so it is one whole side with no hole in it like this:


If u have done it right, u have finished the inner part of the bolt ;)
Well, over to the outside:
Make a 18 sided cylinder around the 6sided inner part, and the new cylinder should be a little bigger then the inner part:


Convert the cylinder to editable poly with Right click / Convert To: Convert to Editable Poly.Then choose polygon tool again and mark the side of the cylinder like this:


Then press delete to remove the side. Choose one of the cylinders and scroll down in the modifiers list until u find the button �Attach�.


Press the other cylinder that u didn�t choose to attach those ones togheter. Now when they are attached to each other u need to make shure that the two outer edges is flush with each other.


When u have the edges flush u need to make the 6sided edge a little bigger and the 18sided edge a little smaller like this:


Then u need to switch to vertex mode in modifiers list, and then choose target weld.


With target weld mode selected u need to choose the poly u want to weld to the other like this:


Then it�s just a matter of welding all the vertices so u get a smooth and nice side.
If u done everything right u should get a end result similar to this:


Well i think that is it for this tutorial. I hope i explaind it clear and simpel enough for u.


DO NOT upload this on another site without my permittion!! Tags: No tags

2. dG.Cyanide

2014-10-30 01:07

Boolean creates artifacts in the mesh, pro-boolean doesn't but still it's hard to clean up the mesh. To create detail it's always best to avoid using boolean.


1. KeeJay13

2014-05-16 12:41

Ain't it easier using Boolean?


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